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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Umm, help please.

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devSpeed is not online. devSpeed
Joined: 17 Jan 2015
Total Posts: 34
02 Feb 2015 02:18 PM
I want this to count DOWN instead of UP:

HS = script.Parent.HomeS
AS = script.Parent.AwayS
WAS = workspace.AwayS
WHS = workspace.HomeS
LT = workspace.LTeam
LTN = script.Parent.LTeam
RT = workspace.RTeam
RTN = script.Parent.RTeam
ETT = workspace.ET
ETime = script.Parent.ET.ETime
ETBar = workspace.ETBar
ETShow = script.Parent.ET
Time = workspace.Clock
quarter = workspace.Quarter
stopWatch = function(num,mil)
held = ""
if mil then
local a = math.fmod(num,10)
local b = math.floor(num/10)
local c = math.floor(num/600)
if b >= 60 then b = b - 60*c end
if b < 10 then
held = c .. " : 0" .. b .. " : " .. a
else
held = c .. " : " .. b .. " : " .. a
end
else
local a = math.fmod(num,60)
local b = math.floor(num/60)
if a < 10 then
held = b .. " : 0" .. a
else
held = b .. " : " .. a
end end
return held
end

script.Parent.Time.Text = stopWatch(Time.Value)
AS.Text = WAS.Value
HS.Text = WHS.Value

WHS.Changed:connect(function()
HS.Text = WHS.Value
end
)

Time.Changed:connect(function()
script.Parent.Time.Text = stopWatch(Time.Value)
end
)

WAS.Changed:connect(function()
AS.Text = WAS.Value
end
)

ETT.Changed:connect(function()
ETime.Text = ETT.Value
end
)

ETBar.Changed:connect(function()
ETShow.Visible = ETBar.Value
end
)

LT.Changed:connect(function()
LTN.Text = string.upper(LT.Value)
end
)

RT.Changed:connect(function()
RTN.Text = string.upper(RT.Value)
end
)
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devSpeed is not online. devSpeed
Joined: 17 Jan 2015
Total Posts: 34
02 Feb 2015 02:42 PM
b
bu
bum
bump BUMP!
bum
bu
b
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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
02 Feb 2015 02:46 PM
This is gross!
--Made by deathsLASTwords, credit appreciated!
while true do
wait(0.25)
timer = Instance.new("Hint", game.Workspace)
wait(2)
timer.Text = "Timer starting!"
wait(14)
timer.Text = "Timer Started!"
wait(2)
timer.Text = "Round Time: 60 Seconds"
wait(1)
timer.Text = "Round Time: 59 Seconds"
wait(1)
timer.Text = "Round Time: 58 Seconds"
wait(1)
timer.Text = "Round Time: 57 Seconds"
wait(1)
timer.Text = "Round Time: 56 Seconds"
wait(1)
timer.Text = "Round Time: 55 Seconds"
wait(1)
timer.Text = "Round Time: 54 Seconds"
wait(1)
timer.Text = "Round Time: 53 Seconds"
wait(1)
timer.Text = "Round Time: 52 Seconds"
wait(1)
timer.Text = "Round Time: 51 Seconds"
wait(1)
timer.Text = "Round Time: 50 Seconds"
wait(1)
timer.Text = "Round Time: 49 Seconds"
wait(1)
timer.Text = "Round Time: 48 Seconds"
wait(1)
timer.Text = "Round Time: 47 Seconds"
wait(1)
timer.Text = "Round Time: 46 Seconds"
wait(1)
timer.Text = "Round Time: 45 Seconds"
wait(1)
timer.Text = "Round Time: 44 Seconds"
wait(1)
timer.Text = "Round Time: 43 Seconds"
wait(1)
timer.Text = "Round Time: 42 Seconds"
wait(1)
timer.Text = "Round Time: 41 Seconds"
wait(1)
timer.Text = "Round Time: 40 Seconds"
wait(1)
timer.Text = "Round Time: 39 Seconds"
wait(1)
timer.Text = "Round Time: 38 Seconds"
wait(1)
timer.Text = "Round Time: 37 Seconds"
wait(1)
timer.Text = "Round Time: 36 Seconds"
wait(1)
timer.Text = "Round Time: 35 Seconds"
wait(1)
timer.Text = "Round Time: 34 Seconds"
wait(1)
timer.Text = "Round Time: 33 Seconds"
wait(1)
timer.Text = "Round Time: 32 Seconds"
wait(1)
timer.Text = "Round Time: 31 Seconds"
wait(1)
timer.Text = "Round Time: 30 Seconds"
wait(1)
timer.Text = "Round Time: 29 Seconds"
wait(1)
timer.Text = "Round Time: 28 Seconds"
wait(1)
timer.Text = "Round Time: 27 Seconds"
wait(1)
timer.Text = "Round Time: 26 Seconds"
wait(1)
timer.Text = "Round Time: 25 Seconds"
wait(1)
timer.Text = "Round Time: 24 Seconds"
wait(1)
timer.Text = "Round Time: 23 Seconds"
wait(1)
timer.Text = "Round Time: 22 Seconds"
wait(1)
timer.Text = "Round Time: 21 Seconds"
wait(1)
timer.Text = "Round Time: 20 Seconds"
wait(1)
timer.Text = "Round Time: 19 Seconds"
wait(1)
timer.Text = "Round Time: 18 Seconds"
wait(1)
timer.Text = "Round Time: 17 Seconds"
wait(1)
timer.Text = "Round Time: 16 Seconds"
wait(1)
timer.Text = "Round Time: 15 Seconds"
wait(1)
timer.Text = "Round Time: 14 Seconds"
wait(1)
timer.Text = "Round Time: 13 Seconds"
wait(1)
timer.Text = "Round Time: 12 Seconds"
wait(1)
timer.Text = "Round Time: 11 Seconds"
wait(1)
timer.Text = "Round Time: 10 Seconds"
wait(1)
timer.Text = "Round Time: 9 Seconds"
wait(1)
timer.Text = "Round Time: 8 Seconds"
wait(1)
timer.Text = "Round Time: 7 Seconds"
wait(1)
timer.Text = "Round Time: 6 Seconds"
wait(1)
timer.Text = "Round Time: 5 Seconds"
wait(1)
timer.Text = "Round Time: 4 Seconds"
wait(1)
timer.Text = "Round Time: 3 Seconds"
wait(1)
timer.Text = "Round Time: 2 Seconds"
wait(1)
timer.Text = "Round Time: 1 Seconds"
wait(1)
timer.Text = "Round Is Over!"
wait(3)
timer:remove()
message = Instance.new("Message", game.Workspace)
message.Text = "Timer Restarting.."
message:remove()
print("Restarting Script!")
wait(5)
end
--This took forever!
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