Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 01 Feb 2015 07:20 PM |
Okay, simple idea: Add more polygon bricks. Rather than just a quadrilateral, add polygons, like hexagons, pentagons, etc.
Now, I realize you can just create them, but most likely you'll have to anchor them meaning they can't move, they're usually not very smooth, and so on.
Simple idea, just make a basic block. Honestly this is kind of useless besides a few things, and making things easier, but it came to mind, so... yeah.
Feedback and all that rot. |
|
|
| Report Abuse |
|
|
| |
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 01 Feb 2015 07:24 PM |
Yeah, triangles are always horrid to make without solid modeling.
"I just wanted to let you know, the back of yo head is ridiculous." -Daryl, pronounced De-rail |
|
|
| Report Abuse |
|
|
|
| 01 Feb 2015 07:30 PM |
the way i make triangles is, i use scripts to put them where they should be and then union them
but this is a good idea |
|
|
| Report Abuse |
|
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 01 Feb 2015 07:31 PM |
"the way i make triangles is, i use scripts to put them where they should be and then union them"
"Yeah, triangles are always horrid to make without solid modeling."
ogm we r leik so in sync <3333
"I just wanted to let you know, the back of yo head is ridiculous." -Daryl, pronounced De-rail |
|
|
| Report Abuse |
|
|
|
| 01 Feb 2015 07:45 PM |
triangles are illuminati solid modelling needs triangles illuminati confirmed |
|
|
| Report Abuse |
|
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 01 Feb 2015 08:55 PM |
solid modeling is evill!12111
"I just wanted to let you know, the back of yo head is ridiculous." -Daryl, pronounced De-rail |
|
|
| Report Abuse |
|
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 01 Feb 2015 08:56 PM |
I just realized I called the bricks polygons I meant polyhedrons. ;-;
"I just wanted to let you know, the back of yo head is ridiculous." -Daryl, pronounced De-rail |
|
|
| Report Abuse |
|
|
|
| 01 Feb 2015 09:15 PM |
| real suggestions aren't getting enough attention |
|
|
| Report Abuse |
|
|
|
| 01 Feb 2015 09:15 PM |
Solid Modeling doesn't even work with Wedges.
I have a lot of Plugins installed dedicated to creating triangles, each one works different, and they're all very efficient. I highly recommend you check out the studio plugins that the community created, they will make everything so much easier for you.
A roblox-wide addition of polygons would be excellent, though. It's a much needed update that could make it easier for anyone and everyone to create detailed structures.
Support.
|
|
|
| Report Abuse |
|
|
catworld3
|
  |
| Joined: 09 Aug 2010 |
| Total Posts: 1020 |
|
| |
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 01 Feb 2015 09:29 PM |
"real suggestions aren't getting enough attention"
I'm not quite sure if you're saying this is a real suggestion or not....
And, I assume real suggestions get less attention due to how tempting troll bait always is.
"I just wanted to let you know, the back of yo head is ridiculous." -Daryl, pronounced De-rail |
|
|
| Report Abuse |
|
|
|
| 01 Feb 2015 10:48 PM |
| Solid modeling, and if you don't want to use that just weld bricks together (there are plenty of good weld scripts out there). |
|
|
| Report Abuse |
|
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 02 Feb 2015 11:07 AM |
Vortex, did you even read the actual thread, or did you just read the name? ;-;
"brb popcorn" -Sorcus, many'a'time. |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2015 01:07 PM |
"Solid modeling"
You can't use Solid Modeling on wedges.
Can you imagine what a pain it would be to try and turn a bunch of rectancles, cylinders, and/or spheres into a triangle, pentagram, or pretty much any shape? |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2015 01:18 PM |
Mmph, I last recalled you could use a Wedge on solid modeling?
I think I had one with a wedge... now i'm lost what I did |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2015 01:22 PM |
No, you will receive an error message if you attempt to use wedge parts in Solid Modeling.
It will say something along the lines of 'ROBLOX does not support this union' or something.
|
|
|
| Report Abuse |
|
|
Nyxis
|
  |
| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
|
|
| 02 Feb 2015 02:08 PM |
| You CAN use a WedgePart for Solid Modeling. I've done it numerous times with no error. |
|
|
| Report Abuse |
|
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 02 Feb 2015 02:09 PM |
Either way, Nyxis, it's still a pain, and many times has problems; especially with physics.
"brb popcorn" -Sorcus, many'a'time. |
|
|
| Report Abuse |
|
|
Nyxis
|
  |
| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
|
|
| 02 Feb 2015 02:14 PM |
I know.
If you enable "ShowDecompositionGeometry" under Physics in Studio settings you can see the CSG Physics. And how it doesn't work 100% |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2015 02:16 PM |
Solid Modeling could still use a lot of work.
For now I tend to use plugins to resolve the issues I've been experiencing, but Polygons in general would be an excellent feature. |
|
|
| Report Abuse |
|
|
Coriandr
|
  |
| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
|
|
| 02 Feb 2015 02:18 PM |
polyhedrons*
lel.
"brb popcorn" -Sorcus, many'a'time. |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2015 02:23 PM |
Solid modeling and anchoring is one of my worse ROBLOX nightmare ever. Just think of the evil work they do to you. D;
lel 100% suppert |
|
|
| Report Abuse |
|
|
| |
|
Hydrablox
|
  |
| Joined: 03 Nov 2009 |
| Total Posts: 1874 |
|
|
| 02 Feb 2015 03:06 PM |
Support! I would really like a CornerWedge with a triangle base. |
|
|
| Report Abuse |
|
|