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Re: Question for @Seranok

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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
31 Jan 2015 11:37 PM
This may seem easy and stupid to you, but i'm still learning new things constantly.
So I want my boat to drop off said zombies, and leave but it sticks around after dropping them off. is there anyway I can fix this? I don't know what it is so I posted the related function below.

function byboat()
Boatc = Boat:Clone()
Empty_Boatc = Empty_Boat:Clone()
Boatc.Parent = game.Lighting
Boat.Parent = game.Workspace
for i = 1,429 do
wait()
game.Workspace.Boat:MoveTo(Vector3.new(-449.4, 1.8, i)) -- -108.5
if i >= 429 then
Wave1.Parent = game.Workspace
Boat:Destroy()
Boat.Name = "Boat"
Empty_Boatc.Parent = game.Workspace
for k = 1,-429 do
game.Workspace.Empty_Boat:MoveTo(Vector3.new(-449.4, 1.8, k)) -- -108.5
if k >= -429 then
Empty_Boatc:Destroy()
end
end
end
end
end
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
31 Jan 2015 11:40 PM
At which point in your script is the boat supposed to turn around and leave?
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
31 Jan 2015 11:41 PM
aw so kind
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
31 Jan 2015 11:41 PM
for k = 1,-429 do
game.Workspace.Empty_Boat:MoveTo(Vector3.new(-449.4, 1.8, k)) -- -108.5
if k >= -429 then

I want the Empty_Boat to just go back, like it came forward in the first part.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
31 Jan 2015 11:43 PM
Why not just put that line AFTER the for loop?

for k = 1,-429 do
-- do stuff
end
game.Workspace.Empty_Boat:MoveTo(Vector3.new(-449.4, 1.8, k))

See how that works? The MoveTo line will be executed after the for loop.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
31 Jan 2015 11:43 PM
What I just posted isn't a solution to your problem. I'm just trying to suggest ways to make your code a little more understandable.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
31 Jan 2015 11:45 PM
I think that would defeat the purpose of the for loop (tweening the boat away), however that "Empty_Boat:Destroy()" part should be after the for loop. Same with what the similar thing he tried above.
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
31 Jan 2015 11:48 PM
Because I thought that it wouldn't execute the variable 'k' to move the part then.
I want it like a steady moving of the part, like an elevator, I don't want it to teleport there.

If i was doing a for loop can you put it out and have it work? I don't think so..

p = Instance.new("Part,workspace)

for i = 1,100 do
while true do
wait()
p.CFrame = CFrame.new(0,0,0 + i)
end
end

I may be incorrect, (I learned all I know from youtube and the wiki so I mess up on simple things sometimes.)
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
31 Jan 2015 11:52 PM
Oh you're right. For some reason I was thinking of Humanoid:MoveTo.
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
31 Jan 2015 11:54 PM
The problem is that instead of moving back, the boat stays in the same position.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
31 Jan 2015 11:56 PM
for k = 1,-429 do
should be
for k = 1,-429,-1 do

That's the quickest fix to your problem.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
31 Jan 2015 11:56 PM
Okay so put a print statement after this line:

if i >= 429 then
print("got past")

That way you can tell if that code actually gets executed.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
31 Jan 2015 11:57 PM
And the reason you have to do that is because naturally it wants to count to the second number by one. Since the number is below the first number, it needs to count by negative one.
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
31 Jan 2015 11:58 PM
using that the boat instantly just dissapears.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
31 Jan 2015 11:59 PM
Because you never halted the thread any. Add a wait in there like you did with your first loop.
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
01 Feb 2015 12:01 AM
Yes, it prints that it got past it then I get the error

got past
23:59:48.221 - Empty_Boat is not a valid member of Workspace

(I was also using his suggestion with the addition of the ,-1 if that makes a difference.)
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
01 Feb 2015 12:03 AM
Here is what I have for that function now:

function byboat()
Boatc = Boat:Clone()
Empty_Boatc = Empty_Boat:Clone()
Boatc.Parent = game.Lighting
Boat.Parent = game.Workspace
for i = 1,429 do
wait()
game.Workspace.Boat:MoveTo(Vector3.new(-449.4, 1.8, i)) -- -108.5
if i >= 429 then
Wave1.Parent = game.Workspace
Boat:Destroy()
Boat.Name = "Boat"
Empty_Boatc.Parent = game.Workspace
for k = 1,-429,-1 do
wait()
game.Workspace.Empty_Boat:MoveTo(Vector3.new(-449.4, 3.6, i)) -- -108.5
if i >= 429 then
print("got past")
Empty_Boatc:Destroy()
end
end
end
end
end
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
01 Feb 2015 12:05 AM
function byboat()
local Boatc = Boat:Clone()
Boat.Parent = game.Workspace
for i = 1, 429 do
game.Workspace.Boat:MoveTo(Vector3.new(-449.4, 1.8, i)) -- -108.5
wait()
end
Wave1.Parent = game.Workspace
Boat:Destroy() -- shouldn't this be Boatc? If so change the next line too.
Boat = nil
local Empty_Boatc = Empty_Boat:Clone()
Empty_Boatc.Parent = game.Workspace
for i = 429, 1, -1 do
game.Workspace.Empty_Boat:MoveTo(Vector3.new(-449.4, 1.8, i)) -- -108.5
end
Empty_Boatc:Destroy()
end
end
end
end

Check syntax. I can't really tell if there's a proper amount of ends or not without whitespace.
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
01 Feb 2015 12:09 AM
That works even worse because the boat still doesnt move and it never changes to the empty boat.
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
01 Feb 2015 12:16 AM
bump
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
01 Feb 2015 12:20 AM
function byboat()
local Boatc = Boat:Clone()
Boat.Parent = game.Workspace
for i = 1, 429 do
Boatc:MoveTo(Vector3.new(-449.4, 1.8, i)) -- -108.5
wait()
end
Wave1.Parent = game.Workspace
Boatc:Destroy()
Boatc = nil
local Empty_Boatc = Empty_Boat:Clone()
Empty_Boatc.Parent = game.Workspace
for i = 429, 1, -1 do
Empty_Boatc:MoveTo(Vector3.new(-449.4, 1.8, i)) -- -108.5
end
Empty_Boatc:Destroy()
Empty_Boatc = nil
end
end
end
end

You'll have to provide an output or something for further debugging.
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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
01 Feb 2015 12:22 AM
why don't you just make a waypoint
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
01 Feb 2015 12:23 AM
That's the entire Output
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
01 Feb 2015 12:26 AM
@analyze, I dunno how.
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IAmThe0nly0ne is not online. IAmThe0nly0ne
Joined: 01 Feb 2014
Total Posts: 770
01 Feb 2015 12:32 AM
Still need help...
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