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Re: This is Vague but

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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
30 Jan 2015 01:57 PM
Okay so I am making this menu thing for a gui.
i got it all functioning but I want to make it look more professional

How do you do the thing where like your mouse moves and tiny little images in the backgorund move the opposite way or that camera moves a bit.

Feel?
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
30 Jan 2015 02:00 PM
Let me clarift a bit more

How do you make it so that when your mouse moves the camera position moves like the opposite a direction A LITTLE bit?
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
30 Jan 2015 03:24 PM
Does anyone know what i am talking about?
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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
30 Jan 2015 03:26 PM
http://wiki.roblox.com/index.php?title=API:Class/Mouse/X
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
30 Jan 2015 03:26 PM
never done it but im pretty sure i know how

ill test now
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
30 Jan 2015 06:13 PM
Any leads?
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BowtieMod is not online. BowtieMod
Joined: 01 Apr 2013
Total Posts: 804
30 Jan 2015 06:15 PM
Parallax?
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
30 Jan 2015 07:17 PM
Ooo I will do some research

Parallax


Well sorta. I guess. Except 2D > Camera position
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
30 Jan 2015 07:34 PM
I made a tank where the player would be in first person and their "head" would follow the mouse. Would that be similar to what your talking about?
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
30 Jan 2015 11:48 PM
No.

But i figured it out.
I just messed around with the camera and Mouse.X and Mouse.Y and idek It worked
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epicbreaker is not online. epicbreaker
Joined: 23 Apr 2011
Total Posts: 2791
31 Jan 2015 07:08 AM
Wouldn't it make sense to move the GUI negative to Mouse.X/Mouse.Y?

EG: UDim2.new(0, OriginalPosX - (-Mouse.X / 4), 0, OriginalPosY - (-Mouse.Y / 4))
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