CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 30 Jan 2015 01:57 PM |
Okay so I am making this menu thing for a gui. i got it all functioning but I want to make it look more professional
How do you do the thing where like your mouse moves and tiny little images in the backgorund move the opposite way or that camera moves a bit.
Feel? |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 30 Jan 2015 02:00 PM |
Let me clarift a bit more
How do you make it so that when your mouse moves the camera position moves like the opposite a direction A LITTLE bit? |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 30 Jan 2015 03:24 PM |
| Does anyone know what i am talking about? |
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| 30 Jan 2015 03:26 PM |
| http://wiki.roblox.com/index.php?title=API:Class/Mouse/X |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 30 Jan 2015 03:26 PM |
never done it but im pretty sure i know how
ill test now |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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BowtieMod
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| Joined: 01 Apr 2013 |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 30 Jan 2015 07:17 PM |
Ooo I will do some research
Parallax
Well sorta. I guess. Except 2D > Camera position |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 30 Jan 2015 07:34 PM |
| I made a tank where the player would be in first person and their "head" would follow the mouse. Would that be similar to what your talking about? |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 30 Jan 2015 11:48 PM |
No.
But i figured it out. I just messed around with the camera and Mouse.X and Mouse.Y and idek It worked |
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| 31 Jan 2015 07:08 AM |
Wouldn't it make sense to move the GUI negative to Mouse.X/Mouse.Y?
EG: UDim2.new(0, OriginalPosX - (-Mouse.X / 4), 0, OriginalPosY - (-Mouse.Y / 4)) |
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