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| 30 Jan 2015 03:27 PM |
Been working on it for about 3 days now. It's shaping up to be pretty great! I have all the basic animations done (idle, walking, jumping, falling), I will be making animations for all of the actions that a normal robloxian has plus more!
Check it out here:http://www.roblox.com/Advanced-Character-Showcase-place?id=209459102
PS: Your head movement only looks laggy client-side, it looks smooth to everyone else. This is intentional, as this game will eventually be first-person(and is running with FilteringEnabled).
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| 30 Jan 2015 04:37 PM |
Thanks :P, looking for people to jump in momentarily to see if I've fixed an animation bug. If some people could join real quick, that'd be wonderful.
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AntiFiter
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| 30 Jan 2015 04:58 PM |
Thanks for stopping by, I've got the animation bug fixed it seems. :)
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chimmihc
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| 30 Jan 2015 05:35 PM |
I'll release a new thread later tonight once I've made even more progress. Thanks to everyone who helped test.
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| 30 Jan 2015 05:46 PM |
Thanks!
Just for testing purposes, I've changed the character's head to the head mesh. Let me know below whether you would prefer the cube head or the regular head. :)
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Waffloid
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| 30 Jan 2015 06:01 PM |
really cool.
creator's also very nice. |
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RobuxLife
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| Joined: 19 Sep 2012 |
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| 30 Jan 2015 06:03 PM |
| How do you even turn players into models that you made? I don't want animations, just want a model that a player can control. |
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| 30 Jan 2015 06:08 PM |
I'm using Roblox's default movement with a pseudo character, as well as some tweaks to the player's FOV and height.
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RobuxLife
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| Joined: 19 Sep 2012 |
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| 30 Jan 2015 06:09 PM |
| Can I have the script that allows the player to actually move the model? I been looking for something like this for days |
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| 30 Jan 2015 06:11 PM |
The player doesn't move a model, the model is the player. The only thing you need is the player's HumanoidRootPart, Head, Torso, and at least one Leg. Then you go from there. It involves a lot of Motor6D work, so make sure you know how to manipulate CFrame values.
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RobuxLife
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| Joined: 19 Sep 2012 |
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| 30 Jan 2015 06:14 PM |
| I'll never figure it out. I'm a horrible scripter |
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| 30 Jan 2015 06:17 PM |
You'll get there, just focus on more basic stuff before jumping into something completely foreign to you.
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| 31 Jan 2015 07:13 AM |
| did u make it from Scratch or did u use an existing Character and just Cloned the Arms and Legs for the Elbow and Knee Joints? cos I tried making a Dummy with Cylinders in Studio, and wen i used the Animation Editor, the Arms and Legs were moving like crazy :/ it's like they're orbitting the Body like the Planets Orbit the Sun :/ |
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| 31 Jan 2015 04:28 PM |
The only parts of the existing character I used was the HumanoidRootPart, Torso, Head, and Right Leg. All the rest is made from scratch
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| 31 Jan 2015 04:32 PM |
| "at least one Leg." wo wo wo... why does it have to have a leg... because I'm trying to remove both and it isn't working... |
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| 31 Jan 2015 04:34 PM |
The leg is need for the player's height. The taller the leg, the taller the character is. If you were to just use the torso/rootpart instead of a leg, it would react oddly on some surfaces. Roblox's character's legs are coded to move smoothly over surfaces, which is why I kept at least one.
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| 31 Jan 2015 04:48 PM |
may I ask u a question plz? PM me and I'll ask it, if not then I guess its ur choice... |
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| 31 Jan 2015 08:34 PM |
Added a female model, you can change your gender with the gui on the left of the screen.
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| 01 Feb 2015 02:32 AM |
Just added emote capability. Try "/e carlton" or "/emote carlton" next time you join :P
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