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| 29 Jan 2015 11:51 AM |
Player.RespawnLocation Sound.Resume |
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| 29 Jan 2015 11:52 AM |
| whats the first one supposed to be? |
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| 29 Jan 2015 11:52 AM |
I have no idea, but it's a property, it takes an instance.
Such as Player.RespawnLocation = workspace.CurrentCamera |
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| 29 Jan 2015 11:54 AM |
I don't get the purpose of it.
I guess you can choose which particular "SpawnLocation" object to spawn at rather than it being selected randomly? |
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| 29 Jan 2015 11:58 AM |
I think it allows you to choose where the character spawns
so I assume it would take a CFrame or Vector3 position(?)
so like when the character dies, you can save where he last was into a variable and make him respawn there?
There's two halves to every melon, professor scam! |
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| 29 Jan 2015 12:00 PM |
| No, I already said it takes and Instance, such as Workspace or Lighting or Workspace.BasePlate |
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| 29 Jan 2015 12:05 PM |
| @Badfitz, Not directly, no. You could however place down a temporary part, set the RespawnLocation to the part, and when the player respawns, remove it. |
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| 28 Nov 2015 08:30 AM |
| Not every instance can define the player's respawn-location. The instance you define the player's respawn-location with must be the "SpawnLocation" instance. |
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| 28 Nov 2015 08:36 AM |
how you find about about this new wizardry so fast
aka where's the update log |
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tball124
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| Joined: 10 Nov 2011 |
| Total Posts: 24 |
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| 28 Nov 2015 08:57 AM |
| sorry wherever this post is i was messing around with the POSTID= thingy part in the url |
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