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| 29 Jan 2015 11:48 AM |
Seeing if everyone in a match has died
so I've tried this before (putting bool values inside player starterguis, making a number of people alive when the game alives, minus the number by one when someone with a true bool value and restart when alive is 0) but it never worked (didn't restart, didn't change number, glitches) and since I had to reinstall windows through a disc due to windows totally corrupting on me, I no longer have the scripts and the place I used to have this on, is deleted.
There's two halves to every melon, professor scam! |
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| 29 Jan 2015 11:50 AM |
this is really, really, REALLY easy
put an Alive bool in the player and use the Died event
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| 29 Jan 2015 11:53 AM |
already said I've tried that, and i've gotten problems.
There's two halves to every melon, professor scam! |
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| 29 Jan 2015 11:58 AM |
'(didn't restart, didn't change number, glitches)'
'and since I had to reinstall windows through a disc due to windows totally corrupting on me, I no longer have the scripts'
There's two halves to every melon, professor scam! |
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| 29 Jan 2015 11:59 AM |
it works fine post the code if it doesn't work after you remake it
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| 29 Jan 2015 12:00 PM |
| Try putting the players at the start of a round into a table (let's call it alive for now) and connecting a .Died event which removes a player from the table. Also check if #alive is 0 whenever the event happens and active a function that you have for ending the rounds (or whatever happens when everyone dies) if it is true. |
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