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Re: FireAllClients()

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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:27 PM
This function is a LIIIE.

Seriously, it's only firing for my client and not any one else's.
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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:28 PM
event:FireAllClients(chatMsg)
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Everment is not online. Everment
Joined: 08 Oct 2009
Total Posts: 6020
28 Jan 2015 06:29 PM
Then the other clients aren't listening to the event and/or are throwing an error.
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
28 Jan 2015 06:30 PM
You're probably doing it wrong.

⬡
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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:35 PM
"You're probably doing it wrong."

Oh. Thanks!
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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:36 PM
My receiver starts with

event.OnClientEvent:connect(function(chatMsg)

Is that right?
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Everment is not online. Everment
Joined: 08 Oct 2009
Total Posts: 6020
28 Jan 2015 06:37 PM
Yes.
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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:40 PM
I really have no clue.
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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:44 PM
Anyone have any ideas? :p
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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:48 PM
I have multiple remote events all in the clients' PlayerGuis. That's right ye?
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
28 Jan 2015 06:48 PM
No.
Put one in replicatedstorage.

⬡
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affectless is not online. affectless
Joined: 28 Dec 2014
Total Posts: 1084
28 Jan 2015 06:49 PM
A'ight
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