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| 28 Jan 2015 06:27 PM |
This function is a LIIIE.
Seriously, it's only firing for my client and not any one else's. |
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| 28 Jan 2015 06:28 PM |
| event:FireAllClients(chatMsg) |
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Everment
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| Joined: 08 Oct 2009 |
| Total Posts: 6020 |
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| 28 Jan 2015 06:29 PM |
| Then the other clients aren't listening to the event and/or are throwing an error. |
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| 28 Jan 2015 06:30 PM |
You're probably doing it wrong.
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| 28 Jan 2015 06:35 PM |
"You're probably doing it wrong."
Oh. Thanks! |
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| 28 Jan 2015 06:36 PM |
My receiver starts with
event.OnClientEvent:connect(function(chatMsg)
Is that right? |
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Everment
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| Joined: 08 Oct 2009 |
| Total Posts: 6020 |
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| 28 Jan 2015 06:48 PM |
| I have multiple remote events all in the clients' PlayerGuis. That's right ye? |
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| 28 Jan 2015 06:48 PM |
No. Put one in replicatedstorage.
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