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Re: Line Refresh

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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
28 Jan 2015 01:48 PM
Alright, Lets start with the script:
running = false
game.Players.PlayerAdded:connect(function(player)
workspace.Line.Value8.Value = player.Name
if workspace.Line.Value7.Value == "empty" then
workspace.Line.Value8.Value = ("empty")
workspace.Line.Value7.Value = player.Name
end
(I have 7-1 ready but, to not be redundant, I removed them from this post.)
player.Chatted:connect(function(chat)
if workspace.Line.Value1.Value == player.Name then
if running == false then
print ("It works!")
workspace.Line.Value1.Value = "empty"
workspace.Line.Value8.Value = player.Name
local M = Instance.new("Message")
M.Parent = workspace
M.Text = (chat)
wait(5)
M:Destroy()
running = true
else print ("Wrong guy!")
end
end
end)
end)
What I need, is to refresh the Line (After the chat) so that the player in Value2 is in Value1 and the player in Value3 is in Value2 and so on, how would I do this?
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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
28 Jan 2015 02:00 PM
HELP.

totally not a hidden bump.
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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
28 Jan 2015 02:09 PM
not hidden, I pointed it out.

b2
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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
28 Jan 2015 02:20 PM
how long will I talk to myself...

b3
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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
28 Jan 2015 02:38 PM
bumpedy bump bump bumpedy bump bump look at frosty go!

b4
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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
28 Jan 2015 02:44 PM
bumpedy bump bump bumpedy bump bump over the hills of snow!

b5
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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
28 Jan 2015 03:05 PM
must... keep... bumping.... UUURRRGGGGG

b6
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