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| 26 Jan 2015 01:05 PM |
if ypcall(game:GetService("InsertService"):LoadAsset(w):GetChildren()[1]) == false then -- do insertservice |
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| 26 Jan 2015 01:15 PM |
| if ypcall(function() game:GetService("InsertService"):LoadAsset(w):GetChildren()[1] end) == false then |
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| 26 Jan 2015 01:16 PM |
But that is incorrect, isn't it? That's like doing
function() game.Workspace end
try
if ypcall(function() return game:GetService("InsertService"):LoadAsset(w):GetChildren()[1] end) == false then
And I prefer this more
if not ypcall(function() game:GetService("InsertService"):LoadAsset(w):GetChildren()[1] end) then |
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