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ROBLOX Forum » Game Creation and Development » Scripters
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Collision checking

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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
24 Jan 2015 05:58 PM
As of right now my method involves using a part's position property and seeing if it ends up where it's anticipated.

function Map:CollisionCheck(VectorPos, VectorSize)
local ColCheck = Instance.new("Part",workspace)
ColCheck.FormFactor = "Custom"
ColCheck.Size = VectorSize
ColCheck.Position = VectorPos
local CheckPos = (ColCheck.Position == VectorPos)
ColCheck:Destroy()
return CheckPos
end

I like this method, and it works fine. Is there an alternative that doesn't require running through the entire hierarchy?

-=Robo=-
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
24 Jan 2015 06:25 PM
casual bump. :P

-=Robo=-
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