robocu3
|
  |
| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
|
|
| 24 Jan 2015 05:58 PM |
As of right now my method involves using a part's position property and seeing if it ends up where it's anticipated.
function Map:CollisionCheck(VectorPos, VectorSize) local ColCheck = Instance.new("Part",workspace) ColCheck.FormFactor = "Custom" ColCheck.Size = VectorSize ColCheck.Position = VectorPos local CheckPos = (ColCheck.Position == VectorPos) ColCheck:Destroy() return CheckPos end
I like this method, and it works fine. Is there an alternative that doesn't require running through the entire hierarchy?
-=Robo=- |
|
|
| Report Abuse |
|
robocu3
|
  |
| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
|
| |