Harbynger
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
|
|
| 24 Jan 2015 05:58 PM |
What we are: Tenebrosity is going to be based on the following games: World of Warcraft (Holy Trinity, lore inspiration, maybe a few references.) Elder Scrolls series (Crime, pickpocket, stuff like that.) Titanfall (Mechs and wall climbing) Mass Effect series (Combat, lore, and many mechanical similarities..) Gears of War (Melee combat, art design, Lancer.) StarCraft (Zerg) Dragon Age (Darkspawn) and many, MANY more.
I want to bring back tropes and concepts from these various franchises, and blend them into something awesome and amazing. This will result in our clan being a Science Fantasy clan. I want to bring magic and guns together, giant robots and mythical powers, etc. etc. I want to bring together a very detailed story and lore behind everything, and go into the unknown of the real world by adding to it with fantasy and speculation.
The direction I want to go with Palatrin is give it a vibe similar to how Blizzard's dungeons work. Very much driving motivation, you want to go forward, and you want to obliterate everything even with minimal directions but powerful choices to choose from.
In addition, I really want to make every single person in a given raid matter at our fort. You can't win with just healers, you can't win with just a bunch of damage dealers, you can't win with just a bunch of tanks. You need variety.
That kind of thing.
I also want to go and innovate as much as possible with swords. Swords should feel more akin to Dark Souls kind of combat, less awkward forward only swinging, and more actual technique you must master to be an efficient sword fighter, making the sword, if used correctly, a useful alternative to a gun. One can go in, scream Leeroy Jenkins, and obliterate an opposing side, if they have enough sword skill and a good enough tactic to handling it.
I also want to really create the most advanced lighting possible on ROBLOX. ROBLOX gives us somewhat raw tools, and by this logic we should inevitably be capable of creating wonderful graphics, via CSG or by GUIs, somehow we'll get it done.
I will be using volumetric lighting in Palatrin. This is previewed in the nearly complete Dusk's Rise.
[------------------------------------------] Development: Scripting: Introduction GUI is complete. Working on UI, HUD, icons, and other features. Creating new assets to use with them.
Building: I am working currently on a very Nerubian-Icecrowny approach to Palatrin. It should appear intimidating to the unprepared, and so, this is what I am making. I'm primarily working on our training center at the moment.
Graphics: Gun effects are in progress.
Animations: Animation development is paused until ROBLOX fixes some bugs.
Concepts/Concept Art: I would like to take anything anyone is willing to offer. I am also taking a course to take this role as well, but I would again prefer a better designer.
3D Modelling: Making my own. Currently working on a trailer for the clan.
Uniforms: I am currently re-polishing our uniforms, and giving them more detail.
Voice Acting: Currently being done by myself. Looking for volunteers.
[------------------------------------------] Construction: > Dusk's Rise > Field of Strife > Unannounced Raider Fort > The Caliginatious Throne
[------------------------------------------] TeamSpeak: Working on getting a TS3 server up by March. May be cancelled or replaced by Skype.
We will be using Origin in place of Steam, simply for faster communication, and no requirements to buy a game first. Add me, at BreekahnBrizon.
Skype chatrooms are done, sending invitations to everyone.
Hexarchy is our official coalition. We currently have an alliance with Ravanor; but would like to get more.
Our official Twitch channel is twitch.tv/Harbynger_rblx/
I am currently working on creating a guild for our clan, on the server US-Stormreaver for World of Warcraft. (Horde.) This will be open in September, as an Off-Duty place to go.
[------------------------------------------] Divisions: PhysWare Studios: Development group. Order of the Shadowscales: Elite division.
[------------------------------------------] Lore: My brother is currently working on it. The lore is currently over 200 pages long, and we will release a tl;dr version on the forums. The remainder will be available in-game at Palatrin, in lore books.
[------------------------------------------] Innovations and concepts in progress:
The first thing I would like to say in terms of innovation, is that I want to bring RTS elements into the raiding formula. This is to eliminate the whole "EVERYONE TO THE TERMINAL" strategy, because now, if you let the opposing force take the mines and all the resources, they can build powerful weapons that make your guard number irrelevant.
Something a bit like Titanfall, you grab as many resources as you can, use a simple crafting system to create mechanical parts, assemble these parts every 4 minutes to create whatever you want, and by building the best parts together, you can eventually create a very powerful machine capable of single-handedly winning the raid.
All because you control not only the terminal, but every single resource node on the map, complete some quests to gain some NPC meatshield support, etc.
Making it so the only objective is the terminal, but you have to do more than just terminal camp to win, or else you'll likely fail.
I really want to create something new, something that expands out of the traditional system, but in a way that doesn't make it 1 sided.
Basically, I'm going to create the new system of that the terminal starts neutral, defended by some bots, and then when you take over the fort, you gain access to some new tech tiers for every section you own. (Multiple terminals.) You must control all terminals to open the terminal door leading to the main terminal.
In addition, there are these resources all over the map, with enough player or NPC mining, woodcutting, whatever, you can eventually construct mechs and tanks and aircraft to use in the raid.
I would like to make our fort be something new, unique, very similar to some mechanics found in popular franchises such as Mass Effect or the Elder Scrolls, I'd like to make our fort have features of being able to set up your own small little building to take cover, create customized weapons that you design, add in some types of spells, etc. etc. This would make our fort feel less like a multiplayer FPS, and more like an RPG with a basic quest system. We'd like to allow you to do whatever you want in the fort, with the overall goal simply being, do whatever you find possible to take over the terminal. This is the overall idea for the fort.
I would also like to introduce a new system to trainings, not your simple STS or Line up X times, etc. etc., but to introduce new types of ways to train, that focus on 5 targets: speed, reflex, accuracy, timing, and efficiency.
For speed, we'll be focusing on who gets to X target first, and only 1 may win.
For reflex, we will be doing classic reflex trainings. Line up STS, at any random time, one person will use their sword to kill everyone in line. The goal is to not die.
For accuracy, we will have long-distance shots with the Phaeston Rifle, and to hit a small target of .2 x .2 studs.
For timing, we will create an obstacle course that tests a given soldier's timing, forcing them to carefully think their plan while doing given obby, without taking too long or else failing.
With efficiency, we will be training given users to only apply shots until a given target is dead. There is no point in firing any more, and it is needed to save bullets and avoid reloading all the time.
This is our overall goal for Tenebrosity. I hope this pleases the clan community further.
In addition, I would like to introduce as many alternatives to the current training system as possible. We want to make an immersive and detailed fort, as much as possible.
I would like to introduce a new type of fort, with as many innovations as possible, ex. Raiders destroy X base, claim an internal thing, use a train system to teleport to Y base, capture that base, etc. etc.
This would mean a full invasion would take hours to really win at, as hundreds or thousands of people could be defending/raiding the fort at any time.
We'd like to introduce a new way to use turrets, and vehicles, and other normally 'OP' weapons.
We would like to overhaul the default 'Brick' look that ROBLOX gives us, and go for a more realistic approach. We would like to use CSG modeler to effectively create a Slitherum race, Felitian race, Vaktovian race, etc. etc. that you can choose and customize at the fort, and somehow include a way for your uniforms to still show up.
We'd also like to have all of this animated as much as possible, with as little impact as we can get on the client.
In order to take this approach, I've decided to adopt a very professional method to achieve this, work on concepts, model in CSG, upload to ROBLOX, program it, advertise it, etc. etc, the same way real games are made.
I will also be introducing a race and class system in our forts, allowing raiders and defenders to gain an advantage in certain situations should the figure out how to spec their character builds, something similar to the Mass Effect 3 multiplayer, except actually fun and good.
We would like to hire as many developers as possible, as the more good developers, the more people we have to speed up this project.
I would love to see Tenebrosity become the best developing clan to exist. This is the overall goal.
Together, we can truly build a wondrous clan, worthy of getting the attention of the admins once again.
To the future updates for the clan world.
TL;DR: Expect awesomeness incarnate when everything is entirely completed.
- The Khaasai of the Horde
|
|
|
| Report Abuse |
|