CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jan 2015 07:21 PM |
Okay. So I am making this gui thing where you select a car blah blah blah. but how do you move the car to workspace/localcam/anything without having the wheels break off... |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jan 2015 07:28 PM |
| And not just setting parent but using :MoveTo() |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jan 2015 10:15 PM |
Bump
Does anyone understand my problem or? |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jan 2015 10:40 PM |
| WHY CAN NOBODY HELP ME WITH THIS |
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| 23 Jan 2015 10:40 PM |
| Im no expert but FixJoints() might work |
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Phidias
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| Joined: 06 Nov 2009 |
| Total Posts: 765 |
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| 23 Jan 2015 10:41 PM |
| Did you try cloning the cars model and placing it where you need it? |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jan 2015 10:53 PM |
@Phi
BUT THE WHEELS POP OFF
i'll try fixjoints? I doubt that will work though |
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| 23 Jan 2015 10:56 PM |
local c = Car:Clone() c.Parent = Workspace c:MakeJoints() c:MoveTo(Vector3.new(CoordX,CoordY,CoordZ) |
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| 23 Jan 2015 10:57 PM |
| ^ I forgot a closing parenthesis |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 23 Jan 2015 10:59 PM |
Sen, koodn't u d() dis?
local c = Car:Clone().Parent = Workspace c:MakeJoints() c:MoveTo(Vector3.new(CoordX,CoordY,CoordZ) |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jan 2015 11:00 PM |
Thank you so much :MakeJoints() Is exactly what i needed.
It was moving and spawning correctly just the WHEELS WOULD POP OFF. Thanks so much
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| 23 Jan 2015 11:00 PM |
"local c = Car:Clone().Parent = Workspace"
No.. that would error |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jan 2015 11:38 PM |
It doesn't matter I just needed the joints fixed
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