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| 22 Jan 2015 09:46 PM |
| I mean, seriously! In Fallout 3, if you shoot a brick wall, or something else that's concrete, it makes an actual hole instead of a decal. I'm wanting to know how they did this, without eating memory up. |
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tydog98
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| Joined: 15 Sep 2009 |
| Total Posts: 27704 |
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| 22 Jan 2015 10:04 PM |
I'm guessing some kind of tessellation
It's the choice of Steins Gate |
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| 22 Jan 2015 10:05 PM |
| so that's where their budget went... |
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| 22 Jan 2015 11:05 PM |
| I'm almost certain that what you're seeing is decals with bump mapping applied to appear as if they're 3D. I've played both Fallouts, and never seen actual holes being made by bullets. |
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| 22 Jan 2015 11:53 PM |
There's actually 4 Fallout games. Fallout 1, 2, 3, and then New Vegas. Fallout 3 and New Vegas are the ones with the "3D" bullet holes. |
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| 22 Jan 2015 11:59 PM |
Huh. Never really noticed that. I'll check it out.
btw, does anyone else just hate the draw distances for Fallout? Always thought messing with the fader slides will fix it but it's not satisfying enough. |
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| 23 Jan 2015 12:02 AM |
Yeah, Fallout 3's drawing distance is a bit iffy. However, I play on Xbox 360, so I wouldn't know. I can see buildings like 50 miles off into the distance. Only question is, WifiKing42, can you see the Washington Monument from Megaton? |
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| 23 Jan 2015 12:05 AM |
"btw, does anyone else just hate the draw distances for Fallout? Always thought messing with the fader slides will fix it but it's not satisfying enough."
don't remember what it was called, but there was a guy on youtube named 'gopher' (i think) who used a mod to fix the draw distance
i'd recommend leaving the draw distance the way it is, though, because whenever he fired from a long distance, npc's didn't even react to the gunshot(even when it hit them) since the npc's weren't programmed for such a long draw distance |
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| 23 Jan 2015 12:08 AM |
| Did the mod also fix reactions to gunshots? |
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| 23 Jan 2015 12:10 AM |
"Did the mod also fix reactions to gunshots?"
well, i think he also installed a mod that was supposed to fix it,
and, although it did work, it was buggy as all hell, sooooo |
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fdfxd
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| Joined: 02 Apr 2010 |
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fdfxd
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| Joined: 02 Apr 2010 |
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| 23 Jan 2015 05:59 AM |
@vertex
It's more likely that it's a normal map,
because they have more depth.
@OP
Geometric* or topological* not "3D" because decals are technically 3D objects with a depth(Z axis) of 0.000000000000000000000000000001
and it's probably one of three things,
Boolean objects
or
Physx
or
Softbody dynamics
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| 23 Jan 2015 09:46 AM |
@fd Your new face is derp
Also wouldn't it just be similar to making a 3d crater, but a much smaller scale? |
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fdfxd
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| Joined: 02 Apr 2010 |
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| 23 Jan 2015 09:52 AM |
@Star
Holes imply that there is no geometry in the back of the object,
no a crater.
even if it was,
Softbody dynamics or "fractures" === Crater |
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| 23 Jan 2015 11:35 AM |
I meant, more like the bits where bullets hit, but don't penetrate. Butye. That isn't really a hole :P |
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| 23 Jan 2015 03:39 PM |
Actually, have you ever played Fallout 3 or Fallout: New Vegas? I'm serious. There are actual bullet holes, and not decals. It's like a 3D object overlaid on another object, without eating memory, or the textures having a glitchy surface. I'm puzzled on how they did this. And I know it's not a decal, because a decal is a 2D object with a texture that's supposed to look 3D. However, these bullet holes, are actual holes/craters in the concrete surface. |
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fdfxd
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| 23 Jan 2015 03:48 PM |
@Fireking
It's 2015
the technology to do that has been around since 2008.
Ever since rayfire became mainstream
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fdfxd
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| Joined: 02 Apr 2010 |
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| 23 Jan 2015 04:04 PM |
@Tested
Bump mapping doesn't work that way...
bump mapping is an illussion, it's fake.
you can tell the difference between the two easily.
@OP
I JUST REMEMBERED!
Displacement mapping + Tesselation!
How could I have forgotten!
Dissplacement allows devs to create the appearence of actual geometry
and add that with sub polygo- err... I mean tesselation, you get the result! |
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| 23 Jan 2015 06:37 PM |
| as far as im concerned they used parallax mapping |
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jonny1367
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| Joined: 04 Jul 2010 |
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| 23 Jan 2015 06:48 PM |
| but theres 6 fallout games |
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| 24 Jan 2015 11:21 AM |
| And would it be possible to make something like that in ROBLOX? |
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| 24 Jan 2015 11:24 AM |
"And would it be possible to make something like that in ROBLOX?"
nope
you're stuck with decals |
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