Ripull
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| Joined: 21 Jul 2008 |
| Total Posts: 14249 |
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| 13 Jan 2015 05:20 PM |
Hi guys!
I have created this thread due to the fact that Minigame refinement requests have been popping up in the ideas thread where they don't exactly belong.
A minigame refinement is where you guys suggest ways to improve current existing minigames so that they are more fun to play!
Post specifics about what you don't like about certain minigames and what you'd like to see change in them.
I am a firm believer of constantly improving and revamping stuff and with your assistance I can speed up the productivity of it all while also being able to listen to you guys to hear your concerns and desires for any of the currently active minigames!
If you're looking to give me ideas for NEW minigames, shop items, perks, gamepasses, etc. then please post them in this thread: http://www.roblox.com/Forum/ShowPost.aspx?PostID=152997982
If you're looking to discuss Minigame Madness in general then please post in this thread: http://www.roblox.com/Forum/ShowPost.aspx?PostID=153879927
Thanks, Ripull. |
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DVDnow
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| Joined: 13 Jul 2012 |
| Total Posts: 3 |
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| 13 Jan 2015 05:48 PM |
In your "Simon Says" minigame (or any minigame that's One Controller vs The Rest), sometimes the player who gets picked is either a Guest who doesn't know what to do, a player who's AFK (and had forgotten to press the AFK option), or just someone who lets everyone win by not doing anything. The problem is, everyone wins and the minigame was rendered useless.
To remedy that, maybe you could swap out a player after the "controller" stays inactive for X period of time, then the minigame is actually playable. Instead of the "controller" not to doing anything and everyone wins.
Just to make things fair, I suppose. |
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Enchanty
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| Joined: 14 May 2012 |
| Total Posts: 8094 |
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| 13 Jan 2015 05:51 PM |
| I think the simon says is too similar to the sign one, I think you should change of the simon says minigame please. |
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| 13 Jan 2015 06:39 PM |
| Please replace toy block flop because it is always picked when it comes up, and is to similar to Cube Simulator by TheAmazeMan. |
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| 13 Jan 2015 06:50 PM |
The swords in the sword fighting tournament requirement don't have that script that lets you jump normally, instead when you lunge it feels like invisible walls are around you (An attempt at RealBlox I believe)
http://wiki.roblox.com/index.php?title=Sword_lunge_change ^ Go there for the script.
(The swords were really bugging me, since I'm used to the fixed ones. D:) |
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wertymon1
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| Joined: 18 Sep 2010 |
| Total Posts: 469 |
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| 13 Jan 2015 06:55 PM |
Bunny counting:
The bunnies MOVE |
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| 13 Jan 2015 07:00 PM |
| Maby for simon says make the time you have to run get shorter each time! |
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| 13 Jan 2015 08:23 PM |
New mini-game Invasion Survival Everyone gets a little plot to start off with then 1 minute to build a shelter They will have to survive 1 wave consisting of 50 enemys for 2 minutes.
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iiNerdii
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| Joined: 08 Apr 2011 |
| Total Posts: 5343 |
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| 13 Jan 2015 08:28 PM |
The perks are unfair on some mini games.
Bomb Head - If the Bomber buys the speed perk, you're basically screwed, even if you buy the perk aswell.
You know what shape you are? A Rekt-tangle [ ͡° ͜ʖ ͡° ] |
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ZugNinja
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| Joined: 22 Mar 2012 |
| Total Posts: 14 |
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| 13 Jan 2015 08:55 PM |
Minigame: Simon Says.
Problem: The person who was it left about 3 seconds into the game, and then we just sat there for 2 minutes and waited for the round to end.
I cannot script, so I can't help you with this one.
Thanks.
If you try hard enough, there is always a way to ayyy. |
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Ripull
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| Joined: 21 Jul 2008 |
| Total Posts: 14249 |
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| 13 Jan 2015 09:10 PM |
ZugNinja, are you sure simon left?
The game is specifically programmed to cancel if simon leaves. |
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markrima
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| Joined: 12 Feb 2012 |
| Total Posts: 81 |
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| 13 Jan 2015 09:45 PM |
| For the spleef minigame, alot of people end up isolating themselves by making a 2-3 block gap everywhere around them. So to avoid this camping it out strategy, make it so if you do not destroy a block every X amount of seconds, you will slowly lose health, those the isolationists have to eventually die. |
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| 14 Jan 2015 02:02 AM |
>>>>>"capture the flag" there will be two teams, the most team with captures win >>>>>"paintball" there will be two teams. if someone hits you, you're out >>>>>"sniper" each person will have a sniper, they will kill each other with it, if someone hits you with it, you're dead >>>>>"hide & seek" I don't need to explain this >>>>>"protect the leader" title explains it all -- there will be two teams and one leader each them, some people will protect their leader and others charge. the leader will only die once. if the leader dies, his/her team loses. |
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| 14 Jan 2015 02:03 AM |
>>>>>"protect the leader" title explains it all -- there will be two teams and one leader each them, some people will protect their leader and others charge. the leader will only die once. if the leader dies, his/her team loses. >>>>>"stack until you reach the building" there is going to be two teams, the first player who gets on the building first will win with his/her team. |
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| 14 Jan 2015 02:04 AM |
>>>>>"eat to survive" there will be food falling from the sky, yes you have to eat to survive but while the game is getting longer your hunger will decrease fastly [NOTE: I did not put them in one post because it keeps ending up with an error.] |
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iiNerdii
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| Joined: 08 Apr 2011 |
| Total Posts: 5343 |
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| 14 Jan 2015 06:12 AM |
The Lava Pit game isn't very fun. It should be based on a random chance, not just how many people are in the cage. It's no fun when say a guest runs into yours and then you die.
You know what shape you are? A Rekt-tangle [ ͡° ͜ʖ ͡° ] |
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XStarBot
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| Joined: 09 Apr 2010 |
| Total Posts: 144 |
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| 14 Jan 2015 07:17 AM |
| The Zombie Survival minigame: The infection spreads too fast. Make the map bigger and there will be bigger opportunity for the survivors to survive. |
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samfun123
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| Joined: 08 Oct 2010 |
| Total Posts: 69 |
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| 14 Jan 2015 09:22 AM |
| For Spleef, Simon Says and Lava Dip you should make it so when a player dies it adds a few seconds to round timer. This would be really helpful for Simon Says because it rewards Simon for eliminating other players and gives him more time to get rid of the others. |
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| 14 Jan 2015 10:18 AM |
Toy block flop: Add a controller, where he can move the block in any direction. He CAN see the block and people.
Zombie survival: Make the map 3x as big, and players can kill the zombies.
Simon Says: Make the pads more spread out.
Lava dip: Everytime a round ends, the pads will be randomized.
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| 14 Jan 2015 12:23 PM |
| In the zombie run minigame, it's kind of dull as all you can do is run and hide from a ton of zombies, instead add randomly appearing upgrades on the floor which can improve your jump height/speed. |
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| 14 Jan 2015 12:47 PM |
| Sharks and Minnows! One person is picked to be the shark, and the Minnows have to run from one side to the other, after every round, The Shark gains more speed. If the shark kills all the minnows with his sword, he/she wins! If not, The Minnows win! |
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Pullblox
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| Joined: 13 Feb 2013 |
| Total Posts: 11 |
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| 14 Jan 2015 01:21 PM |
| Crane game! 1 controller, and the others must run for the crane. When you got catched, you will be dropped in the lava (exit where stuff comes out) If you don't understand the minigame watch this video; ht tps :/ /w w w .you tube. co m/ wa tch? v=I _0oR nI d6XI |
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| 14 Jan 2015 01:39 PM |
| You're not supposed to suggest ideas for new minigames here. |
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gigabic
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| Joined: 06 Sep 2010 |
| Total Posts: 4344 |
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| 14 Jan 2015 01:43 PM |
| Make simon says more difficult. Make each square larger, and make the time needed to reach a square shorter as the round progresses. Also, make an anti-AFK feature for it. |
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