Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:35 AM |
looking for builders to intern w/ underscore team
ye |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:37 AM |
@blue
making small game maps
like 200x200 studs
relatively low detail and blocky but it has to feel good |
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Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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| 17 Jan 2015 03:38 AM |
| Sure I'm an expert super duper professional builder. |
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Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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| 17 Jan 2015 03:38 AM |
I make some hd blocks If I were allowed to join could I make smoothe edged blocks? |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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| 17 Jan 2015 03:38 AM |
throw some concepts at me albert
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:39 AM |
@keith
if you're serious id love to work with you since youre hilarious but serious when necessary |
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| 17 Jan 2015 03:39 AM |
going to try theme ?
"echoduplication doesn't get fakes because he's the mighty egoduplication" - echoduplicate |
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:40 AM |
@blue
well im finishing up prop chase right now, if possible could you make a map really quick
if not, we're starting a new game next week after prop chase to be finished by the end of January so you could help with that |
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| 17 Jan 2015 03:40 AM |
unclear you know I can't build at all lol
getting games popular yes scripting them yes
building no
:(
you'll do well with your game, you should really ask thea to build for you if he can |
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:40 AM |
@ayo
very voxel-like with a lack of cframe resizing and lack of csg is the general style of the maps we're going for |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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| 17 Jan 2015 03:41 AM |
| yeah sure i'll work on something tomorrow |
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Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:41 AM |
@keith
thea is on the team but hes busy af with void T_T |
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Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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| 17 Jan 2015 03:42 AM |
| Pls do continue ignoring me thx |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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| 17 Jan 2015 03:43 AM |
| albert you got any models i could place around or such to make it easier for you to work with |
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| 17 Jan 2015 03:44 AM |
"voxel-like" elaborate
"echoduplication doesn't get fakes because he's the mighty egoduplication" - echoduplicate |
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:47 AM |
@blue
just model all the props and put a part that surrounds the entire prop named "Root". have it oriented correctly (top face up, front face forwards). this is basically the hitbox i will be using so it should fit correctly. other than that you're free to do anything within 200x200 studs
@ayo
voxel is blocky |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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| 17 Jan 2015 03:47 AM |
| @ayo think of wij, simplistic style, etc |
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Dimentus
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| Joined: 10 Aug 2013 |
| Total Posts: 569 |
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:48 AM |
@blue
oh wait yes
1) no filemeshes 2) no csg 3) no scripts |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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| 17 Jan 2015 03:51 AM |
| would you prefer studs/etc with a more classic style or do you still want materials all over the place |
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Unclear
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| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
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| 17 Jan 2015 03:51 AM |
| you can have materials or studs, i dont mind |
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