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| Joined: 17 Feb 2013 |
| Total Posts: 80 |
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| 14 Jan 2015 11:45 PM |
--try this at your own game or at a script builder--
I'm pretty sure this is a function that can only be used with level 7 context.
Pretty much you could get people banned if they are using a context changer! Simply just test it on the user and if they get an error, that means they don't have level 7 context. If they don't get an error, that means they do have it and they are using it. You could do a loop on them:
while true do --lol inefficient. noob wait''; game.Players:ReportAbuse(game.Players.LocalPlayer, "Cheating", "hi"); --does this work end;
and they would get banned for false reporting. I'm not sure if this is against the rules or not, but there are plenty of more stuff like ReportAbuse, because cntkillme showed me some nice evil things you could do with other stuff.
it's not like you see anyone with level 7 context these days -__- |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 14 Jan 2015 11:46 PM |
| I think that works for 4, 5, and 7 since they all (IIRC) fall under "LocalUserSecurity" as that method does. |
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128GB
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| Joined: 17 Apr 2014 |
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| 14 Jan 2015 11:54 PM |
| Reporting them a ton won't get them banned though |
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| Joined: 17 Feb 2013 |
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| 15 Jan 2015 12:03 AM |
@128 Pretty sure false reporting your self at least for a thousand times would get you banned for three days. |
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128GB
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| Joined: 17 Apr 2014 |
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| 15 Jan 2015 12:06 AM |
| Well they could only ban them self so who cares, I don't think being reported a thousand times would get you banned though or all the famous people who some people don't like would be banned. |
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Vexue
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| Joined: 16 Nov 2013 |
| Total Posts: 861 |
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| 15 Jan 2015 12:08 AM |
Lol, if you report for the same thing over and over again from the same player mods will think you are a bot.
~yeet |
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| Joined: 17 Feb 2013 |
| Total Posts: 80 |
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| 15 Jan 2015 12:14 AM |
| ur not a mod so how would u know!?!?!??!?! |
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Sehnsucht
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| Joined: 10 Apr 2011 |
| Total Posts: 990 |
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| 15 Jan 2015 12:57 AM |
| You can't acess LocalPlayer from a regular script only a LocalScript |
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| 15 Jan 2015 04:19 AM |
| @cnt did I tell you after? plugins can't access LocalSecurity functions. The wikis documentation is incorrect. |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 15 Jan 2015 09:50 AM |
| We're not talking about plugins O_o? |
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| 15 Jan 2015 01:03 PM |
| @cnt I know but you were talking about security and suh, I wanted to make sure I let you know. |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 15 Jan 2015 05:47 PM |
| Let me know what O_o I already know about pluginsecurity. |
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| 15 Jan 2015 05:59 PM |
@cntkillme
Yes, but you told me I could run LocalUserSecurity functions [1] can be run by plugins. You were incorrect. Along with the rest of SH'ers/GD'ers.
[1] game:GetService("TestService"):DoCommand("Screenshot") |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 15 Jan 2015 06:02 PM |
PluginSecurity is not the same as LocalUserSecurity. However PluginSecurity should be able to run "level 1" functions. At least according to Anaminus, PluginSecurity extends level 1, 4, 5, 6, and 7. Maybe "PluginSecurity" refers to the old-version of plugins where you would put a script yourself in the Plugins Folder and it wouldn't be a RobloxModel. |
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| 15 Jan 2015 06:08 PM |
@cntkillme
Plugins CAN NOT run LocalUserSecurity functions.
Need proof? Take my "Take A Screenshot" test plugin, and try it. |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 15 Jan 2015 06:12 PM |
We already talked about this a couple of months ago, I know that. I'm saying it should or this should be updated: http://wiki.roblox.com/index.php?title=User:Anaminus/Identity |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 15 Jan 2015 06:12 PM |
Plugins can't use TestService DoCommand?
>.< I made a plugin so you could us full screen in studio game:GetService("TestService"):DoCommand("ToggleFullScreen")
Simple? Yes.
Useful? Yes. (To me at least)
Broken? Yes.
No idea how long its been broken I only used it when I was making a project not random building/scripting
It doesn't work as a uploaded plugin or one in the plugin folder
Maybe if I put it in the roblox plugin folder |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 15 Jan 2015 06:14 PM |
| So plugins do, in-fact, work like they are supposed to 128? |
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128GB
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| Joined: 17 Apr 2014 |
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| 15 Jan 2015 06:17 PM |
Was that an actual question are you saying it never worked?
I assure you it did work before |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 15 Jan 2015 06:19 PM |
So 'LocalUserSecurity' locked functions/properties work in plugins? War said no a while ago and I never cared to test it so I still don't know. |
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128GB
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| Joined: 17 Apr 2014 |
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| 15 Jan 2015 06:21 PM |
If you mean things like testServer:DoCommand("ToggleFullScren")
It did, it doesn't now, and putting it in the folder with the terrain plugins doesn't do anything |
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128GB
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| Joined: 17 Apr 2014 |
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| 15 Jan 2015 06:24 PM |
According to the file for it on my computer
Last modified: Wednesday, November 27, 2013, 3:37:50 PM
So thats the last time I know of it worked |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 15 Jan 2015 06:28 PM |
| https://www.youtube.com/watch?v=Z9pnJQuGZTM |
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| 15 Jan 2015 06:32 PM |
It'd be nice if they allowed us access to it.
@128GB Why don't you take a look at the update logs near that date, and find where they locked it? |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 15 Jan 2015 06:37 PM |
I can't find anything past 9/23/2013
http://wiki.roblox.com/index.php?title=StudioChangeLog#Studio |
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