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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
26 Dec 2014 06:25 PM
Currant physics: If I stand on say a tank, and the tanks starts to move, I fall off the tank. This is incredibly annoying if you're trying to shoot video or even just playing a game. This occurs with any moving object which is on another moving object.

Solution: New weld types and auto-weld it
This weld will break under literally any chances to it's environment, and it's objects it's wielding. Including if the size of and object changes. If anything hits either objects, the weld breaks. Only a humanoid can otherwise break the weld by walking (If he is welded to something). Now, how will this fix being shacked around on a moving object? This part, obviously has to be scripted by us, the community. But if we apply an auto weld to our feet to activate after say 0.5 seconds of being stationary, then we will be able to stand still on a moving object.

Currant physics: If I am on moving object and jump, I move backwards in relation to the bit I was moving on

Solution: Momentum
If I player is moving at X speed, it while take him 0.5 seconds to slow by 1/10 of the speed he is travelling at if he is travelling at 16 walk speed (Not sure what this is in studs per second). So if I was travelling at 1000 studs per second (doubt it, but as this speed would lag BAD), by jumping I'd move backwards 300 studs, in relation to the object, but if standard roblox physics is applied, I'd be behind it by 3000 studs. This is the only lag free solution I can think of.

This is pretty much a Tl;Dr with examples... Skim over it.

Thanks for reading!
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DanBossStar321 is not online. DanBossStar321
Joined: 26 Dec 2012
Total Posts: 27652
26 Dec 2014 06:31 PM
Support for physics.
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1Juice1 is not online. 1Juice1
Joined: 03 Jul 2014
Total Posts: 108
26 Dec 2014 07:01 PM
It's not easy, but still scriptable.

For now, partial support.

"A man may die, nations may rise and fall but an idea lives on." - John F. Kennedy
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
26 Dec 2014 07:03 PM
Scripting the first one isn't possible, but the second one is, I agree, but it'll cause lag.
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
27 Dec 2014 06:46 AM
Bump.
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
27 Dec 2014 09:58 AM
bump
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
27 Dec 2014 06:44 PM
y u nu spprt!
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
27 Dec 2014 08:11 PM
bump
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
05 Jan 2015 12:46 PM
BUMP!

~[Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes~]~
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
12 Jan 2015 04:11 PM
Bump. y no one like good ideas?

~[~Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes~]~
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Scribbos is not online. Scribbos
Joined: 11 Mar 2010
Total Posts: 7591
12 Jan 2015 04:14 PM
didnt read but support.
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Buckeyeman0923 is not online. Buckeyeman0923
Joined: 06 Oct 2009
Total Posts: 6671
12 Jan 2015 04:44 PM
IT SOUNDS LIKE A GOOD IDEA BECAUSE I COULDN'T EVEN UNDERSTAND THE TITLE1111
SUPPRT
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Bloxks is not online. Bloxks
Joined: 03 Dec 2013
Total Posts: 1631
12 Jan 2015 05:07 PM
'Currant'

wat
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devTools is not online. devTools
Joined: 06 Sep 2014
Total Posts: 7950
12 Jan 2015 06:38 PM
Support
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
13 Jan 2015 12:37 PM
 Bump!
 
~[~Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes~]~
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lolmax123 is not online. lolmax123
Joined: 01 Jan 2010
Total Posts: 1938
13 Jan 2015 01:11 PM
*Current*
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
13 Jan 2015 01:46 PM
Thank you, I am well aware I spelt it wrong. I could find more, but I don't care. Any thoughts on the post you analysed?

~[~Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes~]~
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lolmax123 is not online. lolmax123
Joined: 01 Jan 2010
Total Posts: 1938
13 Jan 2015 02:35 PM
Ah i was just being a jerk.
I support.
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AFriendlyGuest6 is not online. AFriendlyGuest6
Joined: 25 Sep 2012
Total Posts: 1172
13 Jan 2015 02:37 PM
[ Content Deleted ]
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DominusPrimus is not online. DominusPrimus
Joined: 24 Oct 2013
Total Posts: 878
14 Jan 2015 12:55 PM
@Guest Creating a new basic object isn't scriptable, and in the way I've suggested, it'd be scriptable yes, but just scripting it, which as an amateur scripting I know something like this would be very difficult, the second one less so than the first. But with the first one, it has so many potential uses, literally, limitless. And while those 1000s of uses may all be scriptable, but only with varying degrees of success.

~[~Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes~]~
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TixPile is not online. TixPile
Joined: 25 Jun 2013
Total Posts: 7310
14 Jan 2015 12:58 PM
I don't know whether support it or not...
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
05 Feb 2015 03:49 PM
Support it.
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
06 Jul 2015 04:49 PM
Meh, may as well bump.

▲☭⎊▲Obama is a giant overlord space lizard▲⎊☭▲
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ChemistryStudent is not online. ChemistryStudent
Joined: 19 Aug 2010
Total Posts: 7469
06 Jul 2015 05:02 PM
I know this is from 2014, but the first half got added in March 2015. You can also walk on moving objects now, with no problems unless the object is moving over around 5k studs per second (I've done some tests with it). Jumping isn't included in the system yet, so support for the second half.
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
06 Apr 2016 08:49 AM
http://wiki.roblox.com/index.php?title=API:Class/Platform

Just sayin'


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