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Re: What exactly IS FilteringEnabled?

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Agent00732 is not online. Agent00732
Joined: 23 Jan 2013
Total Posts: 8250
12 Jan 2015 12:58 PM
I can't seem to find anything that relates to it.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
12 Jan 2015 01:01 PM
It prevents the client from making changes to the server, other than things like the local character.
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IthacaMedia is not online. IthacaMedia
Joined: 25 Jan 2014
Total Posts: 1337
12 Jan 2015 01:02 PM
FilteringEnabled allows you to develop more secure ROBLOX games, by not allowing the client to make changes to the server. Anything you want everyone to see needs to be done in Scripts, not LocalScripts. The only exception is when you use RemoteFunctions/RemoteEvents to communicate between server/client.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
12 Jan 2015 01:04 PM
One of the best uses of FilteringEnabled:

Supported local parts.

Usually local parts aren't supported, but using FilteringEnabled you can do it without the hacking method of CurrentCamera
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
12 Jan 2015 01:25 PM
^
and local lighting
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
12 Jan 2015 01:37 PM
@Chief Nope.

Local lighting is currently only possible via latency.
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
12 Jan 2015 01:42 PM
no, that according to cntkillme or whoever doesn't work anymore


you can do local lighting with FE, just change the lighting using a LocalScript.
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
12 Jan 2015 01:49 PM
@war
local anything works with filtering

logic is logical
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
12 Jan 2015 01:49 PM
@Chief If you're so sure, make a LocalScript and try it, then start a server and check.
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
12 Jan 2015 01:52 PM
War, you can do _anything_ locally with filtering. local lighting, local parts, local effects, etc.

logic is logical
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
12 Jan 2015 01:58 PM
Then it's changed quite a bit. FilteringEnabled don't work for local Lighting last time I checked.
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
12 Jan 2015 02:05 PM
Hasn't changed at all lol, been like that.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
12 Jan 2015 02:28 PM
@Chief I asked about local lighting a long time ago on SH and I asked if FilteringEnabled would work, someone (If I remember correctly, it was cntkillme) said it should work, but in actually don't work like that. So I now need confirmation.
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
12 Jan 2015 02:31 PM
dude try it out lol, it does work.

that person or whatever was wrong

and the "lag" method is broken
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
12 Jan 2015 03:02 PM
So technically I could make fog work when you're on a plate?
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
12 Jan 2015 04:17 PM
yeah
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
12 Jan 2015 04:22 PM
War don't be stupid. FilteringEnabled prevents any data from being accepted by the server unless replicated in the character or an RPC identity. Therefor, local lighting works fine and should never have been otherwise.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
12 Jan 2015 04:45 PM
@elunate

History says otherwise
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
12 Jan 2015 04:54 PM
I wouldn't know, I've only been around for less time than you.

Maybe you should read up before spreading misinformation ;)
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