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Re: Improve "Reflectance" property.

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TixPile is not online. TixPile
Joined: 25 Jun 2013
Total Posts: 7310
12 Jan 2015 11:11 AM
"Reflectance" should also apply for reflections of parts in front of it.
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Ulrond is not online. Ulrond
Joined: 23 Jun 2011
Total Posts: 11962
12 Jan 2015 03:02 PM
I like it.
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Unseendanger97 is not online. Unseendanger97
Joined: 26 Nov 2008
Total Posts: 316
12 Jan 2015 03:04 PM
Support, but I can understand why Roblox won't do it. Can you imagine the resources required for something like that?
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Ulrond is not online. Ulrond
Joined: 23 Jun 2011
Total Posts: 11962
12 Jan 2015 03:05 PM
@Unseen

Mate, a lot of time, effort and money goes into every tiny thing and every big thing. What is your point?
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ArcticSorcery is not online. ArcticSorcery
Joined: 19 Aug 2009
Total Posts: 4761
12 Jan 2015 03:06 PM
I'm no ROBLOX developer, I don't know how much it would take

support
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Unseendanger97 is not online. Unseendanger97
Joined: 26 Nov 2008
Total Posts: 316
12 Jan 2015 03:10 PM
@Ulrond

My point is that many users of Roblox already struggle to run large maps at an acceptable frame rate and responsive rate, therefore it doesn't make sense to add more features that are going to continue to use up more local resources on a users computer.
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TC8950 is not online. TC8950
Joined: 09 May 2010
Total Posts: 4925
12 Jan 2015 03:25 PM
I agree with unseendanger.

The reflections would have to be real-time since Roblox's game engine highly relies on physics and moving parts. If this were to be added, I think it should be the (user) developer's choice on what parts use a real time reflection.

Or maybe they could program it for static reflections, that would only reflect anchored parts which would save alot more memory. Right now it only has a semi-static reflection of the sky - with the exception of the reflection changing with the sky.
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