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| 09 Jan 2015 01:19 PM |
i know you can get the position of the sun, but i don't think you can check if there's anything infront of the sun
ヽ༼ ʃƪل͜º ༽ノ ᴇʟᴇᴠᴀᴛᴇ ᴛʜʏ ʀᴇᴍᴜɴᴇʀᴀᴛɪᴏɴ ᴏғ ᴠᴇʀɪᴛᴀʙʟᴇ sᴋɪʀᴍɪsʜᴇs |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 09 Jan 2015 01:20 PM |
| No because nothing is ever in front of it, because you can get closer to it and it stays the same distance away from you |
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robocu3
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| Joined: 13 Mar 2009 |
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| 09 Jan 2015 01:21 PM |
you can get it's relative position, it's not an actual object(no sun position) game.Lighting:GetSunDirection() -=Robo=- |
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robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 09 Jan 2015 01:22 PM |
Oops Read wrong Sure you can, just cast a ray from the sun's direction. lol -=Robo=- |
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| 09 Jan 2015 01:22 PM |
Yeah, someone already did this. M0RGOTH did, for one.
http://www.roblox.com/Light-Beam-Window-and-Day-Cycle-item?id=111805793 |
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eLunate
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| Joined: 29 Jul 2014 |
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| 09 Jan 2015 01:51 PM |
| You can't do 'automatic' light shafts, but you can do systematic ones. If I get bored I'll go write up a script for light shafts. |
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| 09 Jan 2015 01:55 PM |
| So nobody checked on the link I showed? It does that. It is a free script to make volumetric lighting based on the sun's position. |
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eLunate
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| 09 Jan 2015 02:07 PM |
| I meant like, one to systematically decide where and when to put light shafts. |
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A2D8
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| Joined: 15 Jun 2014 |
| Total Posts: 548 |
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| 09 Jan 2015 02:16 PM |
| This is a feature in zeuxcg's Hack Week project. They're probably coming. |
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| 09 Jan 2015 02:25 PM |
'This is a feature in zeuxcg's Hack Week project. They're probably coming.'
hack week is mainly for the rendering team to show off. i doubt it will.
ヽ༼ ʃƪل͜º ༽ノ ᴇʟᴇᴠᴀᴛᴇ ᴛʜʏ ʀᴇᴍᴜɴᴇʀᴀᴛɪᴏɴ ᴏғ ᴠᴇʀɪᴛᴀʙʟᴇ sᴋɪʀᴍɪsʜᴇs |
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robocu3
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| 11 Jan 2015 02:19 PM |
if it's heavily requested it will, @badfitz lol
-=Robo=- |
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