doublegun
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| Joined: 07 May 2010 |
| Total Posts: 2088 |
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| 06 Jan 2015 10:10 PM |
| How do you ad Muzzle Flash [Dynamic Lighting] to guns? |
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doublegun
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| Joined: 07 May 2010 |
| Total Posts: 2088 |
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stickrage
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| Joined: 01 May 2010 |
| Total Posts: 12231 |
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| 06 Jan 2015 10:30 PM |
script it [2]
"Memento mori" |
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NinoTime
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| Joined: 29 May 2010 |
| Total Posts: 9310 |
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| 06 Jan 2015 10:32 PM |
Youtube it, you might be surprised.
Don't turn around. Th̵̨̝͙͈̙̝̪̝̞̄̊ͨe̶̵̼̣̦͊͑̈́ ͇̬̖̭̰̅̂̓̋́ͅC͔̯͒ͩ̆ͮ̍͢͠r̶̙̮̀ͭ̍͊͋u̟͓̗̯̤̮̲͂ͬ͘s͉̰̺̝̮̤͐ͩͪ̀͟a̓̌͜҉̸͖̟̝̫̲d̢̙͍̝̺̝͔̆ͨ͑ͦͭ̔͞͝e̪̳̦̬ͥ̓̒̾ͩ̈͐r̻͙ͮ̐ͩ̂͑̕s̘̟͎͎̘̞͇̔̓̌ ̡̟̖̬̮͚̠ͩͮ̐̄͝o̵̭͚͛͒̚̚͢f̨̙̣̟̗̩͚͈̥͑ͦ͒ͩ̐̈́̍͂͆ ͎̹̼͎̙̄͒͡Ĕ̵͈̘̞̝̣̯̯̯̩ͦ͝v̢͊ͨ͗̒̔͋̾̂̋҉̦̪̺̝̮̦͔̬i̗̬̹͕̬͖̐̓̓̓̑͆l̖̖̙͂̏͗̌̍̅ ͈ͩ̋̿̎͠rͬ̈́̉ |
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mebot1
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| Joined: 17 Dec 2008 |
| Total Posts: 7879 |
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| 06 Jan 2015 10:44 PM |
With my pseudo-scripter hat on, I would have to say you would attach an invisible brick containing PointLight onto the front of the barrel, set the 'Enabled' property to false, then toggle said property back-and-forth for a split second during the appropriate moment in the script in which the weapon is fired.
But then again, I spent the better part of an hour making a functioning light switch, so what do I know. |
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