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Re: CSG is underrated.

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CredibleKillerJoker is not online. CredibleKillerJoker
Joined: 29 Oct 2012
Total Posts: 76
06 Jan 2015 06:25 PM
It seems that everyone I ask says that "CSG is glitchy", "CSG doesn't work", ect.

So here's a little something that I built that will prove those opinions wrong.

http://www.roblox.com/PanzerBefehlsWagen-VI-Tiger-I-Ausf-P-Revised-item?id=191028486
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DoAndDoOver is not online. DoAndDoOver
Joined: 06 Sep 2014
Total Posts: 628
06 Jan 2015 06:31 PM
CSG is glitchy. By that I mean, successful unions, that are perfect, are glitchy in-game.

I stay away from them, and no matter what you linked won't change that, so I don't care to click it.
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DoAndDoOver is not online. DoAndDoOver
Joined: 06 Sep 2014
Total Posts: 628
06 Jan 2015 06:33 PM
Especially ones that use a lot of parts.

Ocassionally I use unions, but only when they cannot be touched, so only when they are decorative.
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CredibleKillerJoker is not online. CredibleKillerJoker
Joined: 29 Oct 2012
Total Posts: 76
07 Jan 2015 03:40 PM
They aren't glitchy in-game.
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championbuilder is not online. championbuilder
Joined: 20 Jan 2009
Total Posts: 13544
07 Jan 2015 03:54 PM
Yeah but, they take longer to load. Which can cause people lag if there are lots of them, making them glitchy.
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AN1M051TY is not online. AN1M051TY
Joined: 25 May 2009
Total Posts: 557
07 Jan 2015 04:33 PM
I wouldn't know I only use CSG for negations; I don't dig the unions. But, yeah I agree csg is sooooo underused I mean the level of detail you can add so easily it's just honestly the best update roblox ever made to the building system.
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CredibleKillerJoker is not online. CredibleKillerJoker
Joined: 29 Oct 2012
Total Posts: 76
09 Jan 2015 04:32 PM
That's the whole point of this thread.
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Ictis is not online. Ictis
Joined: 01 Sep 2011
Total Posts: 1216
09 Jan 2015 04:33 PM
Any opinions on using CSG for weapons?
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CredibleKillerJoker is not online. CredibleKillerJoker
Joined: 29 Oct 2012
Total Posts: 76
09 Jan 2015 04:45 PM
Most weapon scripts are optimised for regular parts, so you would have to script it yourself (which is something you should do anyway). Besides that, it would allow you to make much better weapons without physics lag.
Unions may create visual lag, but they still have the same load on the physics engine as any part would.
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Scottifly is not online. Scottifly
Joined: 30 Jan 2011
Total Posts: 9180
09 Jan 2015 05:01 PM
I've been having trouble with Unions of Transparent Parts still showing the intersections of the Parts. It makes water and glass Unions look horrible.
Also if the Union doesn't actually render the Parts as 1 and still leaves the intersections how is this less of a workload on your graphics card.
I loved the idea of CSG when it was released. I just don't think it has all the issues worked out to make it feasible to use all the time.
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CredibleKillerJoker is not online. CredibleKillerJoker
Joined: 29 Oct 2012
Total Posts: 76
09 Jan 2015 05:18 PM
You're using it wrong.
When you're making curved glass (or even glass that's shaped like a cross, ect) always negate the excess off of it rather than using multiple parts, then unioning.
The engine will include the colliding surfaces in unions that are combined, unlike a union that was negated.
If you're making curved glass, use a cylinder's side for the curve, and another cylinder inside of it (the size difference depends on how thick you want the glass), negate the smaller cylinder, union them, and you're left with a hollow cylinder.
Use negated blocks to trim off the excess so I'll fit where you want it.
And there you have it, seamless, curved glass.


If you look in the link that I put in this thread, you'll see my tank's hull.
It was made by negating the excess off of it for its shape, rather than combining parts, then unioning.
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needforrun is not online. needforrun
Joined: 22 Sep 2012
Total Posts: 567
09 Jan 2015 05:52 PM
it is pretty much underrated
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