uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 01:37 PM |
(This is my first RP, so please go easy on me!) (Don't mind the periods in words, it was just to get by the censor.)
Our galaxy goes by a lot of names. To the ho.mo sapiens of the star system Sol, it is called the Milky Way. To the Lia'Do of Sirius, it is the Erruk, or "great mother." No matter the name, it is the home of every race. It is our galaxy.
In 2079 AD, on Earth, the first live test of what the device they called the Alcubierre Drive was performed successfully. It allowed their spaceships to create "bubbles" of slipspace around them, enabling them to reach distances that would have taken years at the speed in only a couple of days. With the Alcubierre Drive, humans were on their way to becoming not only a nation, not only a planet, but a galactic empire.
But they were not the first to discover this technology. Many other sapient species have congregated, have forged their own domains. Now they seek new conquests. They seek galactic war.
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RP Rules:
1. No "impossible" actions- for example, acting like your species or character knows everything about the goings-on in the galaxy, like a g.od.
2. No swearing or anything that Roblox doesn't like.
3. Don't destroy someone else's empire without their permission, during your wars.
4. You can roleplay as humans, but the Lia'Do previously mentioned are mine to roleplay.
5. Don't roleplay unless I say you're accepted.
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Leader Sheet:
Name: Title: A.g.e (in Earth years): Gen.der (unless your species is nonbinary): Species: Personality: Biography (brief):
Empire Sheet:
Title: List of Controlled Systems: Military (1-10, conventional weaponry would be a 1 or 2): Economy (1-10, 1 planet would be a 1): Technology (1-10, for example Alcubierre Drive would be a 5): List of Species: History (brief):
Species Sheet:
Name: Taxonomy (optional): Physical Appearance: Physical Abilities: Mental Abilities: History (brief):
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Coriandr
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| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
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| 06 Jan 2015 01:43 PM |
Oh my gosh...
This is the best roleplay from a newbie in years!
Actually, this is better than most... And the grammar, he didn't even have to be forced to use it by us!
I like this guy.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ SammyMan09 - Add 1554 post ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Cpmoderator1234, if you're reading this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=153243699 |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 01:55 PM |
Well you kinda look stupid when you don't use grammar. Makes people not want to respect you and your opinions. If you have multiple species in your empire, then you need to create a species sheet for each one. The same goes for leaders.
Are you interested in joining, Coriandr? |
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| 06 Jan 2015 02:10 PM |
I do need a replacement for Galactic Conquest now that it's dead, oh dear oh dear...
Also: Age Gender God are not blocked by the filter. Just thought you should know. :p
Anyways, marked. May join. |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 02:20 PM |
Leader Sheet:
Name: no individual name, but is referred to by outsiders as Sirius I Lia'Do Title: Lia'Do member of the highest caste in Do society. A.g.e (in Earth years): 82 Gen.der (unless your species is nonbinary): Female Species: Lia'Do Personality: Unemotional, calculating, logical and rational. Biography (brief): Sirius I is the primary "host" of the Do society's internal hivemind. It has served this role since 1997 AD, where it superseded the previous Lia'Do in this role. During its rule, it has colonized the systems of Tau Canis Majoris and UW Canis Majoris, the closest solar systems to the Sirius solar system, using Ruk'Do generation-bioships.
Empire Sheet:
Title: Do List of Controlled Systems: Sirius, Tau Canis Majoris, UW Canis Majoris Military (1-10, conventional weaponry would be a 1 or 2): 5 (extremely strong acid-based weaponry and plasma) Economy (1-10, 1 planet would be a 1): 2 (has colonized multiple solar systems and their planets) Technology (1-10, for example Alcubierre Drive would be a 5): 2 (use decades-long generation bioships to colonize new worlds) List of Species: Lia'Do, Vilk'Do, Ruk'Do, and Wien'Do. History (brief): The Do are an interesting race of insectoid creatures several times larger than the average human. They are controlled by unified consciousnesses that are commanded by a larger consciousness, the Lia'Do of Sirius I. Their society has organized into a caste structure, lead by the individual Lia'Do at the top, protected by the warriors of the Vilk'Do, spread through the solar systems of the galaxy by the Ruk'Do, and built upon the tireless labor of the Wien'Do.
Species Sheet:
Name: Lia'Do Nickname: Brainbugs Taxonomy (optional): dolor insectum ("smart insect") Physical Appearance: A bulbous mass of flesh, typically 10 meters long and about 3-5 meters tall. They have evolved to the point that they have no means of moving themselves, and have come to rely on other insects they control telepathically to do so. They are typically red or orange, and do not possess an exoskeleton. Sirius I Lia'Do is the largest of this species, weighing in at about 8 tons. Physical Abilities: None. Mental Abilities: Lia'Do act as hubs for the Do society's hivemind, capable of transmitting and receiving signals at faster than light speeds across multiple lightyear distances. They all route to Sirius I Lia'Do, who makes the large decisions concerning the entire empire. The lesser Lia'Do control their individual domains- usually a planet and its moon(s). They also demonstrate the ability to control non-insectoid creatures at very close range (~20m). History (brief): The Lia'Do evolved their capacities for telepathy early in their time, and used this to control former predators into doing its willing, thus becoming the de facto controllers of their homeworld, simply known as Ruk (Sirius I).
Name: Vilk'Do Nickname: Tankbugs Taxonomy (optional): bellator insectum ("warrior insect") Physical Appearance: Similar to an oversized cockroach, these insects are usually 5 meters long and 2.5 tall. Their exoskeleton has evolved greatly to the point that they can shrug off fire from superheated plasma with ease- which they often do to exercise their capabilties during training. They are slow, because of the heaviness of their exoskeleton, but have lost their vestigial wings to help compensate. They are usually a very dark blue or green. They carry their offspring on their underbellies, usually numbering in the dozens or in rare cases, the hundreds. These offspring overwhelm smaller opponents while their parents take on the heavy firepower. The offspring that survive are usually the strongest and grow to maturity as even better warriors than the previous generation. In addition, they have extremely acidic spit that they use to dissolve barriers and obstacles. This spit is also highly reactive with certain other materials, and was used to grant the Do the ability to explore space. Physical Abilities: Extremely durable exoskeleton that can bear the heat of superheated plasma. Strong acid used to dissolve obstacles. Mental Abilities: None. Vilk'Do have evolved to the point that they have no higher consciousness and instead are controlled directly by the Lia'Do. History: The Vilk'Do were the original predators of the Lia'Do, before the Lia'Do evolved their psychic abilities and began to use them to dominate their homeworld.
Name: Ruk'Do Nickname: Dropships Taxonomy (optional): mater insectum ("mother insect") Physical Appearance: They are unlike many other insects of Sirius I, in that they are basically spherical organisms with a superheavy exoskeleton that can survive atmospheric re-entry on planets and the effects of ultraviolet radiation in space. They ingest the eggs of other species as well as biomaterial and store these for generations-long voyages to colonize new solar systems. They are typically 100m - 150m in size, the largest of any of these insectoids. They ingest thousands of eggs for their voyages. In a pinch, they also act as dropships for the military invasions, carrying up to 20 Vilk'Do. Usually, however, for this role, they are supersized even further to carry up to 100 of the Vilk'Do. Mental Abilities: None. As with the Vilk'Do, they are entirely controlled except for their regulatory bodily functions, by the Lia'Do. History: These "bioships" used the acid reaction of the Vilk'Do to propel themselves through space.
Name: Wien Do Nickname: Tunnelers Taxonomy (optional): lutum insectum ("dirt insect") Physical Appearance: They are the smallest of the Do insectoids, usually only coming to the waist of a human. However, they, like the Vilk'Do, carry an extremely acidic spit that they use to dig tunnels underground. In addition, they have the ability of electroreception, so they can sense the heartbeats of other organisms. They use this to locate and tunnel under their enemies. They are weak, and are easily killed, but are used as the harvesters and menial laborers of the Do empire. In a pinch, they are also used as "cannon fodder." Physical Abilities: Exceptional capabilties in digging and tunneling. Mental Abilities: None. They are completely controlled by the Lia'Do via telepathy. History: These have always been, and always considered the slaves of the Do society. They work tirelessly in harvesting and tunneling new homes for the empire. |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 02:29 PM |
| I guess there isn't a lot of interest. :/ |
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North1233
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| Joined: 06 Feb 2014 |
| Total Posts: 9978 |
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| 06 Jan 2015 02:39 PM |
Name: Nyxer Title: The leader of the Chahong Empire (correct me if wrong) A.g.e (in Earth years): 95 Gen.der (unless your species is nonbinary): Male Species: Chahong Personality: Very introverted, and doesn't talk about a lot of things. Biography (brief): Nyxer was born as a Chahong, and when his father, Nyxin, died, he took his place as leader.
Title: Chahong Empire List of Controlled Systems: Only controls the system of Draxon (Again, correct me if wrong) Military (1-10, conventional weaponry would be a 1 or 2): 5 Economy (1-10, 1 planet would be a 1): 2 Technology (1-10, for example Alcubierre Drive would be a 5): 7 List of Species: Chahong History (brief): The Chahong Empire is a highly sophisticated and techy empire. They were born when other species were involved in a war incident, and 2 gave birth to the first Chahong. The Chahong population soon rose, and they made their own empire.
Name: Chahong (Pronounced Chay-ong) Taxonomy (optional): dralong nexium (gorilla alien) Physical Appearance: They look like gorillas, only with slightly brighter coloring, and a tint of blue to their smooth skin. Physical Abilities: They are very strong, and can spit a highly toxic poison. Mental Abilities: They are smarter than humans, and, with effort, can hypnotize small insects to eat. History (brief): The Chahongs were born when other species were involved in a war incident, and 2 gave birth to the first Chahong. They use females as breeding stock, and, once a female has hatched all her eggs, she is killed.
¿ızzɐɹǝʞɐɔuɐd ǝɥʇ noʎ ǝʞɐɯ sǝʞɐɔuɐd buıʞɐɯ sǝop 'ızzɐɹɐdɐd ǝɥʇ noʎ sǝʞɐɯ ɐzzıd buıʞɐɯ ɟı #friedbutterfingerftw |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 02:40 PM |
| (Accepted. Do you want to start now or should we wait for more joiners?) |
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North1233
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| Joined: 06 Feb 2014 |
| Total Posts: 9978 |
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| 06 Jan 2015 02:42 PM |
(start now)
¿ızzɐɹǝʞɐɔuɐd ǝɥʇ noʎ ǝʞɐɯ sǝʞɐɔuɐd buıʞɐɯ sǝop 'ızzɐɹɐdɐd ǝɥʇ noʎ sǝʞɐɯ ɐzzıd buıʞɐɯ ɟı #friedbutterfingerftw |
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Coriandr
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| Joined: 25 Jun 2014 |
| Total Posts: 6850 |
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| 06 Jan 2015 02:43 PM |
OOC
I'll join soon. But, I'm going to be *really* thorough. Like, different animal species and crap. probz take a few days... o3o
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ SammyMan09 - Add 1554 post ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Cpmoderator1234, if you're reading this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=153243699 |
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| 06 Jan 2015 02:56 PM |
Leader Sheet:
Name: Numous Astai Nerari Title: Numous the Unkillable Age (in Earth years): 27. Gender (unless your species is nonbinary): Male. Species: Aviander. Personality: Quiet a cruel man with a heart of stone, Numous believes that the only way to bring unity under the empire is with power. Very ambitious, Numous wishes to one day bring his galactic empire to hold an entire galaxy under his control. This is, however, simply wishful thinking, for his empire is certainly one of the more weaker ones, especially compared to their neighbors. Biography (brief): Born a prince, raised a king, Numous has proven to be a very faithful king, believing in his troops and people to rise to the call and defeat the evil of the land and bring unity and peace to the people of the land.
Empire Sheet:
Title: Seventeenth Grand Imperium of Man[S.G.I.M] List of Controlled Systems: Centoria, Xephos. Military (1-10, conventional weaponry would be a 1 or 2): 4[Heavily underdeveloped military power however knowledge of laser weaponry and similar advancements]. Economy (1-10, 1 planet would be a 1): 7[Low maintenance costs due to smaller military, and a highly productive empire with a heavily developed industry]. Technology (1-10, for example Alcubierre Drive would be a 5): 5[Around the technology of the Alcubierre drive however one could say slightly more advanced with a device of their own known as the "Arakthur", meaning "Great Beast" in their language. List of Species: Aviander, other minor non-sentient species that will be unimportant to the plot completely. Will be mentioned and described if I decide to use one of the beasts in the roleplay. History (brief): S.G.I.M was founded about twenty years ago after the fall of the Gaurdium, a republic based governing party. Numous' father, Mualnor, ruled with an iron fist, until meeting his end to an aggressive physcopathic murderer.
Species Sheet:
Name: Aviander Taxonomy (optional): Birdlike species. Physical Appearance:http://fc06.deviantart.net/fs70/f/2011/145/b/8/bird_alien_concepts_preview_by_zombiebyte-d3h76rr.jpg [however a darker purple and normally clothed] Physical Abilities: As they are birds, they can fly across the sky and are actually quite powerful in their physical strikes. On land and sea however they move slowly, unless they are equipped with special 'power armor' made specially for the elites of the armies]. Mental Abilities: None, other then being slightly resistant to mental attacks due to their will of iron. History (brief): Most likely, this species of bird evolved from a much more minor bird several million years ago. The first Aviander however were not like these, with blue rather then purple feathers and weak muscles, as well as only being able to glide rather than fly.
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 02:56 PM |
The brightness of Sirius and its heat keeps all but the Vilk'Do with their heavy exoskeletons underground. They train seemingly endlessly in the noon sun- firing spit at each other's hides to weather them. In the damp, subterranean earth, the hivemind of the entire empire buzzes with life. As Wien'Do work without rest to keep the Lia'Do fed and well, the Do hivemind decides a new course of action.
The colonization of UW Canis Majoris was especially hard for the Do empire. Its native inhabitants, mostly mammalians, put up a decent fight to the encroachment. While the Do were obviously successful, it took more time than was projected. If the planets of the system had been perhaps scouted before, a sufficient military force could have easily stomped them into the dust.
The hivemind looks over its future targets. The closest, according to its current assumptions, is Draxon. A small Ruk'Do is prepared with several hundred tunneler eggs for future reconnaissance and even sabotage on its planets, assuming the life on Draxon is hostile. |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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North1233
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| Joined: 06 Feb 2014 |
| Total Posts: 9978 |
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| 06 Jan 2015 03:01 PM |
The Chaong army trains, while the breeding nests are protected and the babies are taken care of. A scout had returned saying another system was planning on invading. The army was being trained faster and some were signing up to be in the military.
¿ızzɐɹǝʞɐɔuɐd ǝɥʇ noʎ ǝʞɐɯ sǝʞɐɔuɐd buıʞɐɯ sǝop 'ızzɐɹɐdɐd ǝɥʇ noʎ sǝʞɐɯ ɐzzıd buıʞɐɯ ɟı #friedbutterfingerftw |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 03:04 PM |
| The scouting Ruk'Do is launched. It will take several months for it to reach Draxon. Meanwhile, the hivemind begins experimentation with the Vilk'Do acid, hoping to improve its already extremely lethal potency. |
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| 06 Jan 2015 03:05 PM |
[By the way, Birm123 is my main. He's unbanned in a few hours] Ships lined up in a strange formation, oddly bird like. The lights shined brightly all across the city as the ships prepared their take off. Envious of the passengers, citizens in the streets and buildings didn't seem likely to want to look up into the sky. Little did they know however that the ships were doing more than usual.
Normally, the ships were owned only be the weathiest of the wealthy, used as travelling ships. However, these particular ships seemed to have been outfitted to serve a different purpose. They sat above the city square for a time, seemingly communicating with each other to set a destination. At last, the ships took off, rising into the sky and heading over to another city.
They speed above the ground, the moon of the night shining brightly above their heads. The ships occasionally stopped to refuel and do minor repairs whenever one of the many dangerous beasts of the land managed to get a hold on them. Despite this, the ships always managed to escape due to their build and materials.
At last, they arrived in a city several times that of the previous one. The lights seemed to beckon them forth as they slowed down to approach the city safer, and to decrease the risk of a collision. In the outskirts of the city a massive palace sat, and the ships made their way towards the building.
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North1233
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| Joined: 06 Feb 2014 |
| Total Posts: 9978 |
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| 06 Jan 2015 03:07 PM |
Knowing about the attack, Nyxer sends ships around the area to patrol in case the enemy was faster than normal.
¿ızzɐɹǝʞɐɔuɐd ǝɥʇ noʎ ǝʞɐɯ sǝʞɐɔuɐd buıʞɐɯ sǝop 'ızzɐɹɐdɐd ǝɥʇ noʎ sǝʞɐɯ ɐzzıd buıʞɐɯ ɟı #friedbutterfingerftw |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 03:07 PM |
(Okay. Sounds good.)
A breakthrough is reached. By electrifying the acid, the Do can now produce plasma. However, it is still in very small quantities, because it is difficult with the materials available to even contain the plasma, let alone use it.
The Draxon-bound bioship nears the halfway point. Soon, its tunnelers will begin to infiltrate the planet. |
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North1233
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| Joined: 06 Feb 2014 |
| Total Posts: 9978 |
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| 06 Jan 2015 03:10 PM |
(Just to tell you something about the whole "egg" thing:
The females are born with an egg sac in their torso. Eggs are kept there, and some of the nutrition and other things goes to the eggs to nourish the babies inside. Once a female reaches breeding age, the eggs are ready to exit the body and they will breed until they are out of eggs. They can have a max of 15 eggs.)
¿ızzɐɹǝʞɐɔuɐd ǝɥʇ noʎ ǝʞɐɯ sǝʞɐɔuɐd buıʞɐɯ sǝop 'ızzɐɹɐdɐd ǝɥʇ noʎ sǝʞɐɯ ɐzzıd buıʞɐɯ ɟı #friedbutterfingerftw |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 03:13 PM |
(Okay.)
Draxon is in sight for the scouting Ruk'Do. The small Lia'Do onboard transmits this relay to the hivemind.
Meanwhile, Wien'Do bodies' exoskeletons are recycled to hopefully be used in holding larger quantities of plasma. The Vilk'Do begin using the plasma to test and weather their exoskeletons. The hivemind believes this could be used to greatly enhance the speed of Ruk'Do and as bombardment. Still, further testing with it is required. |
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North1233
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| Joined: 06 Feb 2014 |
| Total Posts: 9978 |
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| 06 Jan 2015 03:17 PM |
The ships sent out to scout see the enemy, and open fire their electric beams. The citizens of Draxon are put into bunkers for safety and the army is being loaded to provide assistance for the fight.
¿ızzɐɹǝʞɐɔuɐd ǝɥʇ noʎ ǝʞɐɯ sǝʞɐɔuɐd buıʞɐɯ sǝop 'ızzɐɹɐdɐd ǝɥʇ noʎ sǝʞɐɯ ɐzzıd buıʞɐɯ ɟı #friedbutterfingerftw |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 03:18 PM |
| The Ruk'Do, born to survive the heat of re-entry with its nearly meter thick exoskeleton, manages to sustain many hits from the beams. It quickly begins entering the atmosphere and preparing for landing. |
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North1233
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| Joined: 06 Feb 2014 |
| Total Posts: 9978 |
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| 06 Jan 2015 03:20 PM |
The army ships, armed with turrets and laser beams, launch and start fighting. They were not going to let the enemy land.
¿ızzɐɹǝʞɐɔuɐd ǝɥʇ noʎ ǝʞɐɯ sǝʞɐɔuɐd buıʞɐɯ sǝop 'ızzɐɹɐdɐd ǝɥʇ noʎ sǝʞɐɯ ɐzzıd buıʞɐɯ ɟı #friedbutterfingerftw |
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uvsk
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| Joined: 04 Jan 2015 |
| Total Posts: 255 |
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| 06 Jan 2015 03:23 PM |
The Ruk'Do suffers a critical shot in one of the chinks of its armor. It begins to wildly spin out of control, and crashes into the ground. Smoke and dirt is thrown into the air. When the Lia'Do onboard died from the trauma, the loss of telepathic connection killed the Ruk'Do and all of the tunneler eggs onboard.
The Hivemind realizes there is something sapient on Draxon. Unsure of what to do, as it requires much more information, it decides to invest as much as possible into the plasma technology. These beings are the strongest the Hivemind has ever encountered. It decides to begin capturing and converting asteroids into disguised scouting ships carrying tunneler eggs in addition, propelled by plasma jets. |
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