Blockrat
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| Joined: 01 Oct 2008 |
| Total Posts: 3300 |
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| 12 Oct 2009 04:31 PM |
Could I use it in a connection line?
And if not, how would I edit someone as soon as they spawned?
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iguana72
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| Joined: 21 Feb 2008 |
| Total Posts: 3196 |
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| 12 Oct 2009 04:31 PM |
| player.Spawned:connect(whateverfunctionyouwant) |
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| 12 Oct 2009 04:32 PM |
| That's an invalid event. No, it would not work... |
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iguana72
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| Joined: 21 Feb 2008 |
| Total Posts: 3196 |
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Blockrat
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| Joined: 01 Oct 2008 |
| Total Posts: 3300 |
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| 12 Oct 2009 04:34 PM |
Ah, then what would?
I need to edit somebody once they respawn, because OnEnter does not permanantly change a character for the rest of the game.
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Blockrat
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| Joined: 01 Oct 2008 |
| Total Posts: 3300 |
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Blockrat
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| Joined: 01 Oct 2008 |
| Total Posts: 3300 |
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| 12 Oct 2009 04:48 PM |
Please help me.
I've got no idea how to do this.
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Camoy
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| Joined: 21 May 2009 |
| Total Posts: 6207 |
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| 12 Oct 2009 05:04 PM |
game.Workspace.ChildAdded:connect(CONNECT)
--This is the connection line. |
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Blockrat
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| Joined: 01 Oct 2008 |
| Total Posts: 3300 |
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| 12 Oct 2009 05:12 PM |
That will keep a player's outfit the same despite however many times he dies and respawns?
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MrShox
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| Joined: 25 Sep 2009 |
| Total Posts: 1005 |
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| 12 Oct 2009 05:13 PM |
| -_- Just Use The On Respwan Function |
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