Chrapnel
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| Joined: 01 Feb 2014 |
| Total Posts: 951 |
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| 05 Jan 2015 11:17 PM |
not sure if it's worth converting everything to remote events and functions.
if there's something i can do to mimic (even to a basic level) fe's effects please let me know! |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 05 Jan 2015 11:19 PM |
Well turning on FE won't prevent place theft (if there's ever a glitch) but it will only prevent like basic exploits like CE and what not
Advance injection scripts that are like really complex could bypass |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 05 Jan 2015 11:19 PM |
| your game is 100% sure to get hacked without it... |
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| 05 Jan 2015 11:20 PM |
Yes it's definitely worth it.
Look at everyone scrambling to prevent people from getting btools in their game and making haphazard bandaid patches to their game.
You can sit there and laugh at them.
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Chrapnel
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| Joined: 01 Feb 2014 |
| Total Posts: 951 |
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| 05 Jan 2015 11:20 PM |
yeah i think CE is the threat 99% of the time...
so it's probably worth working with it, huh? |
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Chrapnel
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| Joined: 01 Feb 2014 |
| Total Posts: 951 |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 05 Jan 2015 11:22 PM |
Uhm no crow.
FilteringEnabled will block all clients from changing the server in basically any way. It prevents all client-sided script execution (well, not prevents but the changes are not replicated to the server, so only the exploiter sees what he has done).
Place theft is probably not possible, the latest one was completely Roblox's fault (paid access = have game = insertservice.insert can insert things you have) |
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| 05 Jan 2015 11:36 PM |
it can be hacked if u use fe just get an antiexploit |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 05 Jan 2015 11:38 PM |
-.- Both take your trolling elsewhere. "antiexploit"...
OP what is your game about, it might not even be worth it to waste the time if it's like a building game/obby/whatever. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 05 Jan 2015 11:39 PM |
| the newer versions of CE dont work on roblox anyway, you have to revert to a really old version(i made a blank place and tried CE on it and got instantly kicked) |
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Chrapnel
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| Joined: 01 Feb 2014 |
| Total Posts: 951 |
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| 05 Jan 2015 11:40 PM |
| well my game uses stats and an in-game cash system... that FE worthy? |
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BowtieMod
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| Joined: 01 Apr 2013 |
| Total Posts: 804 |
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| 05 Jan 2015 11:41 PM |
Actaully there are workarounds for the current version of CE
I'm not at liberty to discuss it here though |
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Chrapnel
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| Joined: 01 Feb 2014 |
| Total Posts: 951 |
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| 05 Jan 2015 11:41 PM |
also the stats are saved to datastores...
i imagine if someone hacked their own stats it would be saved? |
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| 05 Jan 2015 11:41 PM |
| a blank god damn baseplate is FE worthy. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 05 Jan 2015 11:42 PM |
| It depends, just edit their stats from the server and you should be fine without filtering. But for new projects you should probably enable filtering |
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| 05 Jan 2015 11:43 PM |
| Cntkillme uses internet explorer so his views are a year and a half outdated, IE can't quite catch up. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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Tuneable
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| Joined: 16 Feb 2013 |
| Total Posts: 2932 |
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| 05 Jan 2015 11:50 PM |
Filtering or non-filtering enabled games can fall victim to the delete tool because it replicates the changes it makes.
if i'm not mistaken |
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| 06 Jan 2015 12:09 AM |
| yes building tools replicate to the server |
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