goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 03 Jan 2015 01:46 PM |
| I am trying to get a part to turn and face another part using BodyGyro, but I don't know how. This is not inside a tool so I cannot use mouse.Hit. Please tell me either how to do this or a good wiki page I could use. Thanks! |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 03 Jan 2015 02:16 PM |
| Bump (Does anyone know how to do this at all?) |
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DevUndead
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| Joined: 24 Jul 2014 |
| Total Posts: 558 |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 03 Jan 2015 02:24 PM |
| Your face is not helping... |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 03 Jan 2015 02:55 PM |
| I think you can use Rocket Propulsion |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 03 Jan 2015 02:58 PM |
| Rocket Propulsion points a part to its target part |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 03 Jan 2015 03:00 PM |
| It also thrusts that part towards its target part, correct? |
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| 03 Jan 2015 03:07 PM |
| You can turn the thrust off |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 03 Jan 2015 03:16 PM |
| Good, by the way, don't forge to use BodyPosition |
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| 03 Jan 2015 03:18 PM |
Body gyro will work. Set the body gyro's cframe to the following:
CFrame.new(part0.Position,part1.Position)
This must be updated whenever the parts move.
-God Bless- |
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| 03 Jan 2015 03:23 PM |
| Or, just do while true do to make it update super fast |
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goro7
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| Joined: 01 Jul 2009 |
| Total Posts: 735 |
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| 07 Jan 2015 12:04 PM |
| I found a script and edited it to my needs. Thanks the help anyway! |
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