Ruinable
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| Joined: 14 Sep 2014 |
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| 02 Jan 2015 06:38 PM |
So, I have a set of assets that will be constantly changing inside of a decal,
how do I use LoadAssets?
And how can I make a progress bar for said assets?
The Awoken | Releasing in April |
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Funse
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| Joined: 11 Jun 2012 |
| Total Posts: 7887 |
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| 02 Jan 2015 06:40 PM |
LoadAsset? What are you talking about? |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 02 Jan 2015 06:45 PM |
http://wiki.roblox.com/index.php?title=LoadAsset
I know you can load assets using that, but how do I check progress on all assets being loaded, and how do I change it? Can I just use that asset freely after that, or do I need to do somethign like this
local assetId = 82353 Asset1 = game:GetService("InsertService"):LoadAsset(assetId)
decal.Image = Asset1
The Awoken | Releasing in April |
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Funse
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| Joined: 11 Jun 2012 |
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| 02 Jan 2015 06:46 PM |
... LoadAsset is for models. Of course I know what it is. I just don't see why you're using it for a decal. |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 02 Jan 2015 06:47 PM |
RU KIDDING HOW DO I MAKE MY DECALS LOAD FASTER
The Awoken | Releasing in April |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 02 Jan 2015 06:52 PM |
Okay, how do make it show progress for models cause I need that for guns
The Awoken | Releasing in April |
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Funse
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| 02 Jan 2015 06:55 PM |
lol LoadAsset is for getting a object that is not in the game from your or roblox's inventory. |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 02 Jan 2015 06:56 PM |
da sht then why is this useful.
The Awoken | Releasing in April |
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Funse
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Ruinable
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| Joined: 14 Sep 2014 |
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| 02 Jan 2015 07:02 PM |
lol what?
The Awoken | Releasing in April |
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Funse
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