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The Royal Danish Navy - Field Manual

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sy1892 is not online. sy1892
Joined: 01 Dec 2012
Total Posts: 103
02 Jan 2015 01:10 PM
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Section l

GENERAL BEHAVIOR

When at port, all ranks must behave appropriately, speak respectfully, and act in a mature manner so that The Royal Navy of Denmark is reflected in a good way to all visitors. This includes, but is not limited to wearing the correct uniform at all times, using grammar, and respecting superiors by using the terms “Sir” and “Ma’am.” For guidelines on who should be called by these terms, see below.

Seaman-Acting Lieutenant: Must call all Lieutenant and higher “Sir” or “Ma’am.”

Lieutenant and Higher: Must call anyone that is higher than him/her “Sir” or “Ma’am.”

Seaman-Commodore: Salute any Rear Admiral or higher.


BEHAVIOR WHILE PATROLLING

While patrolling any member from the rank of Seaman to Acting Lieutenant should have his/her musket shouldered. Lieutenant and above may choose to have the flintlock at ease, or may choose not to show a weapon. When below deck on a ship, weapons should not be shown, except for the ship captain.
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Section ll

SHIP PARTS

Bow: Front of a ship.
Stern: Back of a ship.
Portside/Larboard: Left side of a ship.
Starboard: Right side of a ship.
Gun Deck: The deck(s) with cannons.
Weather Deck: The deck above the Gun deck, the top deck.
Quarterdeck: A raised deck behind the mainmast; not found on small ships.
Forecastle: The area on the bow where it slopes to a tip.
Aftcastle: The basic structure of the stern.
Bowsprit: The outward angled spar that sticks out from the bow.
Foremast: The mast at the bow of the ship.
Mainmast: The mast in the middle of the ship; it is the largest.
Mizzenmast: The mast at the stern.
Tops: The platforms midway up the masts that have one to three seats used for spotting and sniping.
Captain’s Quarters: A room on the stern, at the aftcastle that only the captain may enter.

FORMATIONS

Arrowhead: A formation in which the flagship, or the largest ship, is slightly ahead of the other ships. The second and third ships are slightly behind it on its right and left side. The fourth and fifth ships are slightly behind the second and third ships to the left or right. This forms the shape of an arrowhead, or spearhead. This is primarily an offensive formation used to attack hostile ships.

Wall: A formation in which all ships are in a line. Each ship’s bow should be facing the same direction and its broadsides at the same angle to minimize friendly fire. This is primarily a defensive formation used to defend an area against hostile ships. This formation can also be used as a line formation to sail long distances in friendly waters.

Box: A formation in which there is a ship at the front of the formation, and two ships directly behind it. The middle ship of the three ships in a straight line has a ship to its right and left that are even with it. This forms a shape that looks like a box. This formation is a defensive formation used to protect the ship on the inside of the box.
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Section lll

LINE TYPES

“Shoulder to shoulder!” - Form a line in which all units are side by side. The units’ shoulders should be almost touching, but not quite. This line should be in front of the commander, facing him.

“Single File! - Form a line directly behind the commander. All units should be in a straight line, directly behind the unit in front of them.

FACES

“Center Face!” - Face the commander
“Right Face!” - Turn to your right
“Left Face!” - Turn to your left
“About Face!” - Turn completely around so you are facing the opposite direction you were previously
“Right Oblique!” - Turn halfway to your right (45 degree turn)
“Left Oblique!” - Turn halfway to your left (45 degree turn)

MARCHING

The commander will order “Ready March!” and the units must be prepared to march. The commander will then order “March!” and the units must follow the commander carefully, marching where he marches. They must not jump over other units or exit the line of men. Once the units have arrived at the desired location, the commander will order “Halt!” and the units will stop marching. At this time, the units must spread themselves out if they got too close to the unit in front or behind them. The line should look the same as before the units started marching.
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Section lV

MUSKET COMMANDS

“Take Up Arms!” - Equip musket
“Shoulder Arms!” - Press “F”
“Order Arms!” - Press “J”
“Trail Arms! - Press “K”
“Port Arms!” - Press “N”
“Brace Arms!” - Press “M”
“Present Arms!” - Press any of the keys used for other commands
“Reload!” - Press “R”
“Ground Arms!” -Unequip musket

MUSKET COMMAND DESCRIPTION

- “Take Up Arms” means to select the musket tool so that the character is holding the musket in-game.

- “Shoulder Arms” means to press “F” so that the musket is resting along the shoulder and arm.

- “Order Arms” means to press “J” so that the musket is resting on the ground and against the shoulder and arm. It does not mean to unequip the musket tool.

- “Trail Arms” means to press “K” so that the musket is being held by the hand on the barrel. This increases a character’s speed to 22.

- “Port Arms” means to press “N” so that the musket is resting diagonally across the chest.

- “Brace Arms” means to press “M” so that the musket resting against the hip and pointing outward at a slight angle. This command is used while the bayonet is attached. If the bayonet is attached, the bayonet will damage a character on contact, without stabbing or whacking. This increases a character’s speed to 20.

- “Present Arms” means to return the musket to the original position the musket starts in when equipped. This is not to be used to mean to equip the musket, it does not mean equip the musket.

- “Reload” means to press “R” so that the character loads the musket with ammunition.

- “Ground Arms” means to deselect the musket the tool so that the character is no longer holding the musket in-game.

FIRING PROCEDURES

*Without Bayonet*
After firing a musket, reload the musket, and remain in that position. Do not shoulder arms, the musket should remain in the position that it started in when the musket was first equipped.


*With Bayonet*
After firing a musket, do not reload the musket. Wait for the commander to order “Reload!” After the commander orders the units to reload, they must reload promptly and keep their muskets in the position it started in when the musket was first equipped.

FIRING COMMANDS

To start the drill, the commander will order a type of fire. Ex. “Ready Volley Fire!”

“Make Ready!” - Do not press anything, prepare for firing orders

“Present Arms!” - Move the musket to the original position that it starts in when first equipped. (This command can be skipped if all units already have muskets in the correct position.)

“Aim!” - Zoom into 1st Person Point of View and aim down the sight.

“Fire!” - Fire the musket in whatever type of firing command the commander ordered.

“Cease Fire!” or “Hold Fire!” - Stop firing

FIRING TYPES

Fire at will - Fire and reload continuously as fast as possible until the commander orders you to “Cease Fire!” or “Hold fire!”

Ripple Fire - Fire from left to right or right to left down the line of units. Each unit fires individually. The next unit fires after the unit to his/her left or right has fired. The commander will specify if the units are to fire left to right or right to left.

Volley Fire - All the units in the line will fire at the same time. After firing, follow the reload procedure and do not fire again.

BAYONET PROCEDURES

“Fix Bayonets!” - Press “B” and attach the bayonet to the musket.

“Address Bayonets!” - Press “B” and remove the bayonet from the musket.

CHARGING WITH BAYONET

The commander will order all units to attach bayonets. He will then order all units to brace arms (Press “M”). Once all muskets are in the correct position the commander will order “Charge!” and the units will run forward and attack the enemy.
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~Written by Sy1892, Commissioned by King Frederick VI on January 1, 1808~
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