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Re: so how do you make a fort towards

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BIoodthirster is not online. BIoodthirster
Joined: 11 Jun 2013
Total Posts: 9004
02 Jan 2015 03:50 AM
it's not a gate slapped into a mountain valley?

would you continue the terrain for a while and use invisible walls or something?
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Clerical is not online. Clerical
Joined: 18 Dec 2012
Total Posts: 11724
02 Jan 2015 03:51 AM
elaborate
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sebe9999 is not online. sebe9999
Joined: 02 Feb 2011
Total Posts: 29
02 Jan 2015 03:51 AM
Look at the history many defensive settelements and cities were on hills so try that
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Insangelous is not online. Insangelous
Joined: 29 Jan 2013
Total Posts: 12854
02 Jan 2015 03:52 AM
Make something that covers the way out.
Avoid invisible walls at all costs.
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SilentHD is not online. SilentHD
Joined: 30 Jan 2011
Total Posts: 1409
02 Jan 2015 03:52 AM
Mind rephrasing that, so I may help you?

( ͡° ͜ʖ ͡°)/69 -IGN
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
02 Jan 2015 03:52 AM
You need some boundary. Water, radiation, bomb fields, some cliffs and a mix of lakes around a certain point, etc.
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XxZONExXx is not online. XxZONExXx
Joined: 12 Mar 2013
Total Posts: 2781
02 Jan 2015 03:53 AM
uw0tm9?
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headcounts is not online. headcounts
Joined: 20 Feb 2011
Total Posts: 5958
02 Jan 2015 03:54 AM
i don't understand
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BIoodthirster is not online. BIoodthirster
Joined: 11 Jun 2013
Total Posts: 9004
02 Jan 2015 03:54 AM
every traditional clan fort = valley with defensive things in it

When in reality, you could just get over the mountains and stuff.


im trying to make the fort look realistic, but idk how to set the map borders.
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
02 Jan 2015 03:54 AM
He's asking is there another way to NOT have a fort just slammed into a wall of mountains surrounding it.
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Discourager is not online. Discourager
Joined: 27 Jul 2014
Total Posts: 18040
02 Jan 2015 03:54 AM
Continue a road a cave or something with walls
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Clerical is not online. Clerical
Joined: 18 Dec 2012
Total Posts: 11724
02 Jan 2015 03:55 AM
you mean something like this???


http://www.roblox.com/Clericals-Place-Number-77-place?id=190910408


i've only done the gate so far
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
02 Jan 2015 03:56 AM
Blood, you could script a turn-back point. TSU had this to where if you went to close to the hostile spawn, you'd have a timer flashing on your screen, and soon after, died. Try that if anything, but if you are going for realism, I can't really say. You may have to give that up.
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XxZONExXx is not online. XxZONExXx
Joined: 12 Mar 2013
Total Posts: 2781
02 Jan 2015 03:56 AM
Well I mean, most forts have cliffs surrounding them to make it more realistic in the first place as well as providing a boundary. Why use invisible walls? It'll just make the fort more unrealistic because you will be able to see that the fort is surrounded by nothing..
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
02 Jan 2015 03:57 AM
With what I said, a forest could work in the backround.
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Insangelous is not online. Insangelous
Joined: 29 Jan 2013
Total Posts: 12854
02 Jan 2015 03:57 AM
Well, surround it with mountains with caves which supposedly would lead out, but end up in dead ends by barricades, rocks, etc.
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Clerical is not online. Clerical
Joined: 18 Dec 2012
Total Posts: 11724
02 Jan 2015 03:58 AM
just make a square/rectangular fortress and add some terrain covering the walls incase making an arch would look terrible
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BIoodthirster is not online. BIoodthirster
Joined: 11 Jun 2013
Total Posts: 9004
02 Jan 2015 04:00 AM
the turnback idea works perfectly. thx.
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Hacted is not online. Hacted
Joined: 16 Sep 2010
Total Posts: 9496
02 Jan 2015 04:02 AM
water
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