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| 02 Jan 2015 03:50 AM |
it's not a gate slapped into a mountain valley?
would you continue the terrain for a while and use invisible walls or something? |
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Clerical
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| Joined: 18 Dec 2012 |
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sebe9999
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| 02 Jan 2015 03:51 AM |
| Look at the history many defensive settelements and cities were on hills so try that |
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| 02 Jan 2015 03:52 AM |
Make something that covers the way out. Avoid invisible walls at all costs. |
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SilentHD
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| Joined: 30 Jan 2011 |
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| 02 Jan 2015 03:52 AM |
Mind rephrasing that, so I may help you?
( ͡° ͜ʖ ͡°)/69 -IGN |
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toxic69
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| Joined: 29 Jan 2011 |
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| 02 Jan 2015 03:52 AM |
| You need some boundary. Water, radiation, bomb fields, some cliffs and a mix of lakes around a certain point, etc. |
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XxZONExXx
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| 02 Jan 2015 03:54 AM |
every traditional clan fort = valley with defensive things in it
When in reality, you could just get over the mountains and stuff.
im trying to make the fort look realistic, but idk how to set the map borders. |
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toxic69
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| 02 Jan 2015 03:54 AM |
| He's asking is there another way to NOT have a fort just slammed into a wall of mountains surrounding it. |
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| 02 Jan 2015 03:54 AM |
| Continue a road a cave or something with walls |
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Clerical
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| Joined: 18 Dec 2012 |
| Total Posts: 11724 |
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| 02 Jan 2015 03:55 AM |
you mean something like this???
http://www.roblox.com/Clericals-Place-Number-77-place?id=190910408
i've only done the gate so far |
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toxic69
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| Joined: 29 Jan 2011 |
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| 02 Jan 2015 03:56 AM |
| Blood, you could script a turn-back point. TSU had this to where if you went to close to the hostile spawn, you'd have a timer flashing on your screen, and soon after, died. Try that if anything, but if you are going for realism, I can't really say. You may have to give that up. |
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XxZONExXx
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| 02 Jan 2015 03:56 AM |
| Well I mean, most forts have cliffs surrounding them to make it more realistic in the first place as well as providing a boundary. Why use invisible walls? It'll just make the fort more unrealistic because you will be able to see that the fort is surrounded by nothing.. |
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toxic69
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| 02 Jan 2015 03:57 AM |
| With what I said, a forest could work in the backround. |
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| 02 Jan 2015 03:57 AM |
| Well, surround it with mountains with caves which supposedly would lead out, but end up in dead ends by barricades, rocks, etc. |
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Clerical
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| Joined: 18 Dec 2012 |
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| 02 Jan 2015 03:58 AM |
| just make a square/rectangular fortress and add some terrain covering the walls incase making an arch would look terrible |
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| 02 Jan 2015 04:00 AM |
| the turnback idea works perfectly. thx. |
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Hacted
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