AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 01 Jan 2015 11:42 AM |
| I don't really see exploits in most of them, usually. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 01 Jan 2015 11:54 AM |
| Nah, I doubt half of them use it :) |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 01 Jan 2015 01:21 PM |
| How come they aren't exploited then? |
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| 01 Jan 2015 01:24 PM |
| Because Roblox is on top of the major problems. I haven't seen anyone walk through walls or jump really high for quite a few months, let alone use a script. There have been ammo hacking on games, of course, but with FE and authoritative logic, that isn't a problem. Also, the music that people used to play in games seems to have been patched or it just died down. |
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| 01 Jan 2015 01:25 PM |
No, most of them don't because they're badly developed.
Roblox has a guy dedicated just to fixing exploits now, so quicker patches. Also, they've made it more difficult to exploit- FilteringEnabled was just a part of that.
*Well developed* games do use FilteringEnabled, but it's hard to tell which games have FE and which don't. Super Bomb Survival does. Loleris's stuff probably do. Nikilis's Murder Mystery 2 most likely does. |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 01 Jan 2015 01:27 PM |
| Does apoc rising using filtering? |
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Tripane
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| Joined: 03 Jun 2011 |
| Total Posts: 11432 |
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| 01 Jan 2015 01:28 PM |
no, but I keep telling gus that he freaking should but he's just a lazy scrub like that |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 01 Jan 2015 01:45 PM |
| filtering is a pain to work with |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 01 Jan 2015 02:10 PM |
| the good thing about FE is only good scripters can use it |
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| 01 Jan 2015 02:12 PM |
You really don't have to be a good scripter to use FE- it's extremely easy as long as you understand client-server terminology and some basic scripting.
It's really seriously one of the most over-rated topics difficulty-wise.
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 01 Jan 2015 02:14 PM |
| I know how to use Filtering Enabled. It's just that in some specific situations it makes it so I can't use important API. |
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| 01 Jan 2015 02:22 PM |
| ya chief its easy but noobs cant just copy & paste so they give up XD |
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| 01 Jan 2015 02:25 PM |
| I'm too lazy to use FE. I just put all my scripts in ServerScriptService, disable loadstring, and I have all values inside scripts using tables. |
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| 01 Jan 2015 02:27 PM |
| thats ok Accomp FE is st00 pid anyway |
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| 01 Jan 2015 03:43 PM |
"I'm too lazy to use FE. I just put all my scripts in ServerScriptService, disable loadstring, and I have all values inside scripts using tables."
"i am too lazy to copy and paste some code to make everything way better and add like 50 lines" |
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| 01 Jan 2015 03:48 PM |
| FE isn't even hard to convert to. I converted a really old game of mine to FE in ~ 30 minutes. |
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| 01 Jan 2015 03:50 PM |
| @Chief, I actually don't want a bunch of boilerplate code in my game. I also don't recommend starting arguments because someone doesn't wanna make a game your way. |
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| 01 Jan 2015 05:08 PM |
"@Chief, I actually don't want a bunch of boilerplate code in my game. I also don't recommend starting arguments because someone doesn't wanna make a game your way."
actually it shows ur bad at making games
yeah "my way" i guess is the secure and good way ur way is garbage |
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| 01 Jan 2015 05:14 PM |
| You already lost the argument when you decided to insult my games without even playing them, just because I don't use FE. GG You're being ignored from this point on. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 01 Jan 2015 06:09 PM |
| WOT? I've seen many, many exploiters that can execute skripts |
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