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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Creating a shop GUI.

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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Jan 2015 09:35 AM
Hello everyone,

Im trying to make a Shop GUI, I know I can manually make each shop item but, I was wondering if I could make an easier way. So heres the idea, basically I would have a table storing each shop item, this would include data such as: Name, Price, PictureID, Description, and a boolean value to check if they have it. So, if I wanted to make 3 new products, I would simply enter the information about the product into the table. Then maybe iterate through the table and create the items card. Any ideas on how to do this (Not scripts, I would like to do this on my own)?

Thanks in advance,


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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
01 Jan 2015 09:37 AM
for k,v in pairs(script:GetChildren()) do
local image = "rbxassetid://"..v.ID.Value-1;
local Name = v.Name;
local Price = v.Price.Value
-- Do stuff
end

Like that?
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Jan 2015 09:44 AM
Hi,

Well you see, I already knew about that but, the problem I`ve been facing is that I have been using a Scrolling Frame. So they would stack on each other. I would like them to go next to each other, and if they reach the end of te canvas, it would expand. On the other hand, if I manually expanded the canvas size then the cards would be spread out. Plus, do you know any ways on how to make a table store multiple values?
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Jan 2015 09:56 AM
Not only that but also, instead of creating a table (if there wasn't a way) then could I use a method of creating a model which would act as the table, then create another model which would be the ID of the product, and inside that would be values.
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Jan 2015 10:08 AM
Any ideas?
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vacharya is not online. vacharya
Joined: 06 Jan 2011
Total Posts: 511
01 Jan 2015 11:02 AM
Set a height then for every new item generated keep adding to that height so the item is relatively lower in the scrolling frame then the top item was..
itemHolder.Position = UDim2.new(0,0,Height+0.1,0)
Height = Height+0.1
:)
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HalfCircuit is not online. HalfCircuit
Joined: 20 Apr 2011
Total Posts: 5018
01 Jan 2015 11:04 AM
um..yeah

I created a leaderboard using scrolling frame and I have to make an algebraic function and then convert it to an algorithm. two, actually. it was kinda confusing a took a good while. I don't know how to explain it, just try your best. get out a piece of paper or something and a calculator and draw out the problem, and see what you can do.
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HalfCircuit is not online. HalfCircuit
Joined: 20 Apr 2011
Total Posts: 5018
01 Jan 2015 11:05 AM
sorry for my bad grammar, I don't know what is wrong with me.. o.o
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HalfCircuit is not online. HalfCircuit
Joined: 20 Apr 2011
Total Posts: 5018
01 Jan 2015 11:08 AM
game.ReplicatedStorage.LeaderboardServer.SendNewLBData.OnClientEvent:connect(function(data)
script.Parent.Main.ScrollingFrame:ClearAllChildren()
local j = 0
for index, value in pairs(data) do
j = j + 1
newbox = game.ReplicatedStorage.DisplayBoard:Clone()
newbox.Username.Text = index
newbox.Level.Text = "Level " .. value["Level"]
local currentboxes = script.Parent.Main.ScrollingFrame:GetChildren()
if #currentboxes > 3 then
script.Parent.Main.ScrollingFrame.CanvasSize = UDim2.new(1, 0, j * 0.3, 0)
newbox.Size = UDim2.new(1, 0, 1/j, 0)
newbox.Position = UDim2.new(0, 0, (j * 1/j) - 1/j, 0)
for i = 1, #currentboxes do
currentboxes[i].Size = UDim2.new(1, 0, 1/j, 0)
currentboxes[i].Position = UDim2.new(0, 0, (i * 1/j) - 1/j, 0)
end
else
newbox.Size = UDim2.new(1, 0, 0.33, 0)
newbox.Position = UDim2.new(0, 0, (j * 0.33) - 0.33, 0)
end
newbox.Parent = script.Parent.Main.ScrollingFrame
end
end)
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Jan 2015 11:52 AM
Thanks! That really helped, but what about when it reaches the end of the Scrolling Frame? Resizing it won't do anything.
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Jan 2015 12:31 PM
Because since the position is the area of canvas. Even if the canvas is like times 2 the size, the Items will just be more spread out.
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Jan 2015 01:48 PM
Ideas on resizing the canvas?
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