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| 31 Dec 2014 02:48 PM |
I have seen in other games that some players have the ability to walk through other Players, and I thought this would be extremely useful for a game I am making, Although I have looked through the parts of a player, tried to set things as CanCollide false and tamper with the humanoid, it will not work. I tried to make a script that makes all of the bodyparts of A Player CanCollide false but that did not work. I eventually resulted in surfing the free models, yet I could find nothing. How could I do this? I know it's possible, I've seen it. But the Method of doing it is not 'out there' yet.
Thanks for reading, Please help soon!
With mutuality, FOXmcloud021. Such Shibe, Much Foxy |
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Mikesly
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| Joined: 07 Sep 2007 |
| Total Posts: 4593 |
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| 31 Dec 2014 03:05 PM |
| Why is the CanCollide method not working? |
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| 31 Dec 2014 03:07 PM |
| I don't Know, I think it has something to do with the HumanoidRootPart, though, since thats what keeps a player standing up. |
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| 31 Dec 2014 03:08 PM |
custom characters
logic is logical |
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| 31 Dec 2014 03:12 PM |
| ^^ I don't quite understand what you mean by that, DeviousDdeviation, can you please expand on that? |
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| 31 Dec 2014 03:16 PM |
make your own characters that don't use humanoids
logic is logical |
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| 31 Dec 2014 03:18 PM |
I'm not the best scripter at all, so I don't quite know how to do that ;-;
With mutuality, FOXmcloud021. Such Shibe, Much Foxy |
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| 31 Dec 2014 03:33 PM |
| You can't unless you want them to walk though walls and fall though stuff and alltogther suck |
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Mikesly
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| Joined: 07 Sep 2007 |
| Total Posts: 4593 |
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| 31 Dec 2014 03:34 PM |
| The body parts of a player constantly have their CanCollide boxes set to true, even if you use the .Changed:connect() method. If you've seen a game where players walk through each other, it was either an exploited glitch in the engine or a custom player setup. |
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| 31 Dec 2014 03:58 PM |
@Mr - How would we do that?
--ThatChristianGuy |
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| 31 Dec 2014 04:07 PM |
Yeah, how would we go about a custom Player setup?
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 31 Dec 2014 04:09 PM |
back when i "traded scripts" and was all noob in 2011 and stuff, i got a "ghost script" lol
which was basically noclip and it worked
idk if it works now doe
i still have it in my last message page haha |
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| 31 Dec 2014 04:10 PM |
The problem is not the CanCollide property of the right leg and left leg
It's the humanoid root part. If you don't believe, try for yourself. If you make a small AI and put a humanoid root part inside the torso, the humanoid root part automatically gives it physics while it's welded to nothing. |
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| 31 Dec 2014 04:11 PM |
| forgot to mention that you have to weld the torso to the humanoid root part |
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