xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 12:01 PM |
@ISO
AT LEAST unlimited bombs. Repair, fine, as long as it is a decent number of seconds. |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:02 PM |
| The raiders will not have an unlimited amount of bombs but they will not have 5 bombs. If they mess up once, the raiding team will have many chances to make a comeback. |
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Aominum
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| Joined: 18 Feb 2011 |
| Total Posts: 472 |
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| 30 Dec 2014 12:02 PM |
Look, think about this.
Okay; Raiders plant the bomb. It takes around 10-15 seconds to detonate. And spawning VOID takes like around 30-60 seconds. You can destroy the spawn. That means VOID needs to walk back all the way there. If you take 2-4 members camping there to protect it, you can win. |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 12:03 PM |
| Translation: If clans are persistent and we get tired of raiders we have this pathetic excuse for them to leave and be unable to raid again until the server restarts. |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:04 PM |
The only person who is being constructive on this thread is Hare, other than that people are just flaming and acting like mindless brats who know nothing about game-play.
I think that if we add vehicles to the game they will be exclusive to the raiders but V O I D members could steal the vehicles from the raiders. It will be similar to what we did with the second Plight of Armageddon. But like I said, Thea96 who is our developer does not really like dealing with vehicles so the chances of them being implemented are slim. |
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| 30 Dec 2014 12:04 PM |
>Bomb takes ten seconds to detonate fairly certain ISO wouldn't make it remotely near that also doesn't change the fact that it's still a VOID spawn and that these holes can be RECAPTURED
--Fillet O' Fire-- |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:05 PM |
| It will not take 30-60 seconds for a member of V O I D to spawn. |
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Aominum
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| Joined: 18 Feb 2011 |
| Total Posts: 472 |
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| 30 Dec 2014 12:05 PM |
| Dude you're ignoring the fact that it will take time to get out of the hole. |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 12:05 PM |
| I have given you several options to make this more fair. |
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| 30 Dec 2014 12:06 PM |
y'know, i think this would be neater if the V O I D members didnt jump out of where your supposed to blow something up
maybe something like towers that you have to blow up to crush those holes would be better
BLACK MAN DOWN, I REPEAT, BLACK MAN DOWN |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 12:06 PM |
LOL
"Dude you're ignoring the fact it takes time to get out of the hole"
"It will not take 30-60 seconds for VOID to spawn"
BOOM |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:07 PM |
It will not take 30-60 seconds but it will not take 1 second.
They'll spawn AT the hole so they cannot really "jump out" and "ambush" raiders. |
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| 30 Dec 2014 12:08 PM |
"other than that people are just flaming and acting like mindless brats who know nothing about game-play."
It does not require a college degree in gaming to understand that if you have VOID spawn on the capture points, allow them to warp to ANY capture point, allow them to repair destroyed capture points, and only provide the hostiles ten bombs that the base will without a doubt be UNFAIR.
--Fillet O' Fire-- |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:11 PM |
The base will not provide 10 bombs to the raiding team because there are 4 holes. We cannot warp to destroyed emergence holes The emergence holes are spread out so we cannot get there right away We may spawn on the capture points, but we will not be able to FF kill raiders around it. |
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Aominum
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| Joined: 18 Feb 2011 |
| Total Posts: 472 |
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| 30 Dec 2014 12:11 PM |
| You can't really say that just by reading. |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 12:12 PM |
wait
so your saying the raiders only get 2.5 chances |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:12 PM |
| You are a moron, xDaggerYT. |
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xDaggerYT
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| Joined: 14 Mar 2010 |
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| 30 Dec 2014 12:17 PM |
How will the bomb detonation work? Throw it into the hole? You take bomb to a specific places, place it and hope it blows up before your swarmed?
What happens if a guy dies with the bomb?
Steamsport is the best C&Ger no doubt |
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| 30 Dec 2014 12:21 PM |
concept is new, fresh, and sounds really fun.
as long as everything is balanced like the amount of bombs raiders have, and how long it takes VOID to spawn.
but ya i like it. |
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Aominum
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| Joined: 18 Feb 2011 |
| Total Posts: 472 |
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| 30 Dec 2014 12:21 PM |
| I assume, You'll either throw it in the hole, or stand next to the hole with it. I think if the guy dies, it's a lost of a bomb or the bomb is dropped until either a VOID picks it up or a another raider. |
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Komnenos
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| Joined: 25 Jan 2011 |
| Total Posts: 8299 |
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| 30 Dec 2014 12:26 PM |
I'd make it so that the Void cannot choose which hole they want to spawn at, and make it take a considerable amount of time to "climb out", and make it a relatively short time to detonate it while making it take a long time to repair it.
Holding 3 points and detonating a fourth all at once is a, logistically, very hard thing to do with 15 people it would seem.
For the Consortium! http://www.roblox.com/My/Groups.aspx?gid=427667 |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:27 PM |
| V O I D doesn't chose where they want to spawn. |
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Aominum
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| Joined: 18 Feb 2011 |
| Total Posts: 472 |
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| 30 Dec 2014 12:27 PM |
| It's hard, but wouldn't be fun to try? |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 12:28 PM |
| only 10 bombs is ridiculous though. |
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