drlone
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| Joined: 09 Jul 2011 |
| Total Posts: 4467 |
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| 30 Dec 2014 11:47 AM |
| *Bombs are probably the most unfair form of raiding, especially since it requires communication and team work. |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 11:48 AM |
| Even though they are our spawn, we still have to CLIMB out of the holes which takes time. The raiders will have the time they need to prepare for every Locust climbing out of every hole. Even then, there will be about FOUR holes to spawn in when the raid is fresh so that means there will be a 25% chance of a V O I D member spawning at the one hole that you are fighting over. |
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Gbronzed
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| Joined: 11 Dec 2011 |
| Total Posts: 23885 |
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| 30 Dec 2014 11:48 AM |
It should take at least 3 minutes to repair the holes
And how many are there? |
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Hare8901
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| Joined: 30 Apr 2008 |
| Total Posts: 14463 |
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| 30 Dec 2014 11:49 AM |
but it is not fair to be spawning in the middle of it all, having unlimited chances to repair things while raiders spawn away from it all, get limited chances and give the other team advantages if they have numbers
to balance it I think it would be cool if when the raiders destroy a hole they spawn there or something so it's kind of like a conquest system |
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Zwau
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| Joined: 27 Jun 2010 |
| Total Posts: 5175 |
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| 30 Dec 2014 11:49 AM |
| You told me about this on Skype, I can't wait for this. :) |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 11:49 AM |
| There will be at least four Emergence Holes spread out far between each-other on the map. |
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Hare8901
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| Joined: 30 Apr 2008 |
| Total Posts: 14463 |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 11:50 AM |
| It's too difficult for the raiders. Also, knowing ISOLAYTOR, he/you will probably put loads of holes miles away from each other that the raiders have to have loads of people to even stand a chance. |
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| 30 Dec 2014 11:51 AM |
>Spawn on top of capture point >Can warp to any one of the capture points >Can repair capture points >Limited number of bombs
And also, it will be IMPOSSIBLE to capture the final couple of holes because of a constant stream of VOID pouring out.
And on top of that, you want to BUFF VOID? I didn't thinks you could make Labs worse, but you did it.
--Fillet O' Fire-- |
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drlone
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| Joined: 09 Jul 2011 |
| Total Posts: 4467 |
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| 30 Dec 2014 11:51 AM |
| So I am guessing the junker is coming back? |
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PappyJR99
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| Joined: 27 Dec 2009 |
| Total Posts: 33740 |
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| 30 Dec 2014 11:51 AM |
| Do we get the same weapon selection system? |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 11:52 AM |
We obviously cannot teleport to holes that have been sealed.
The Junker and King Raven MAY be in the base, but we are not sure. |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 11:53 AM |
| PappyJR99, the current weapons that we have are being remodeled and recreated. Along with those, there will be new weapons introduced. |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 11:53 AM |
How about you switch positions here, void?
YOU have to desperately struggle to bomb RAIDER HOLES with limited chances and if you mess up, then the raiders win.
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| 30 Dec 2014 11:54 AM |
"We obviously cannot teleport to holes that have been sealed." Why would want to teleport to a terminal that's already been captured? Unless you mean you can TAKE BACK ENTIRE HOLES that have been detonated.
--Fillet O' Fire-- |
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Gbronzed
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| Joined: 11 Dec 2011 |
| Total Posts: 23885 |
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| 30 Dec 2014 11:56 AM |
If a hole is detonated it shouldn't be able to be repaired
And raoders should be able to spawn at the holes they've blown up |
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xDaggerYT
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| Joined: 14 Mar 2010 |
| Total Posts: 2122 |
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| 30 Dec 2014 11:57 AM |
To make it somewhat equal you could maybe do the following;-
-Unlimited bombs for the raiders
-Maybe something like ten holes but NO repairs
-Raider and V O I D spawn equal distance from holes.
There. Take it or leave it, V O I D. But if you leave it, well, let's see what CnG has to say. |
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| 30 Dec 2014 11:57 AM |
| Can there be a Ally team or naw? |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 11:58 AM |
Why would the Locusts destroy Emergence Holes? Also, we are not going to make it to where they spawn at holes that have been destroyed. Keep in mind that it will take time to climb out of the holes, and the raiders surrounding the Locust soldiers will be able to kill the Locust soldiers quick because of this. |
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| 30 Dec 2014 11:58 AM |
| or maybe you can keep it simple and use a flag - but that'd mean you'd lose every defense |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 11:59 AM |
-Unlimited bombs for the raiders
-Maybe something like ten holes but NO repairs
This is not fair for V O I D because all this means is the raiders team will win no matter what. |
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| 30 Dec 2014 11:59 AM |
im confused on the healing part
r u able to "revive" the holes that have already been destroyed? |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 30 Dec 2014 12:00 PM |
| We are, but we cannot instantly do it and the process can be interrupted. |
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| 30 Dec 2014 12:00 PM |
"Why would the Locusts destroy Emergence Holes? Also, we are not going to make it to where they spawn at holes that have been destroyed. Keep in mind that it will take time to climb out of the holes, and the raiders surrounding the Locust soldiers will be able to kill the Locust soldiers quick because of this. "
TRANSLATION: No, I'm not making it fair. Shut up, VOID is too op.
--Fillet O' Fire--
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