Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 02:43 AM |
The spawn time, only until someone clicks a textbutton?
plr = game.Players.LocalPlayer
c = plr.Character
h = c.Humanoid
if h.Health == 0 then
c.Parent = game.ServerStorage
end
Then on the button's script:
c.Parent = game.Workspace
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 02:46 AM |
b1
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 02:48 AM |
so inactive qq
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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| 29 Dec 2014 03:16 AM |
| i cri u uneficient i stp lua script for 2 year i learn java syntax i still better |
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Varyze
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| Joined: 19 Feb 2012 |
| Total Posts: 3135 |
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| 29 Dec 2014 03:17 AM |
make the countdown timer, and when the timer gets to 0. make them respawn.
but if they click a text box, then...
use the onClick function for the textbox, so onClick - then teleport the player to one of the spawns
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 03:21 AM |
@var
You don't understand this concept.
I'm trying to delay the spawn.
This would work, and you don't need on click.
You could just do script.Parent.MouseButton1Click:connect(function()
end)
easier^
I'm wondering if this would work to hold the character until the person clicks.
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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| 29 Dec 2014 03:23 AM |
| u destroy the cahracter as soon as it respawns if u want da ppl to see them selves die then u do load character and make a cool bool |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 03:24 AM |
@Chop
Use real English then talk to me.
I'm going to actually try this first.
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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Varyze
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| Joined: 19 Feb 2012 |
| Total Posts: 3135 |
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| 29 Dec 2014 03:25 AM |
Being rude to people isn't going to get you anywhere while asking for help.
I was gonna be nice and try to script this for you, but you got this. |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 03:27 AM |
I do have this, better than you.
You really don't understand scripting well enough to answer threads, from the things I've seen post.
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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Varyze
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| Joined: 19 Feb 2012 |
| Total Posts: 3135 |
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| 29 Dec 2014 03:28 AM |
it aint easy being cheesy
btw im not even trying to be helpful in threads, im just posting random junk that people believe is legit, l0l |
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| 29 Dec 2014 03:28 AM |
Ok, you want to "delay" the spawning of a character. You are simply using the wrong word.
YOU WANT TO STOP THE SPAWNING OF A CHARACTER.
Then spawn the character when certain conditions are met. Making things sound complicated. |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 03:29 AM |
that's about what I thought
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 03:30 AM |
@Chop
No, I do want to delay it, not stop it.
Stopping it = not letting it spawn anytime, anywhere
Delaying = waiting for something to happen
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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| 29 Dec 2014 03:31 AM |
| Ok you've proven my point I've mentioned in the other thread. You are ignorant/stupid and I can not fix that. I refuse to help you now. |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 03:37 AM |
>Implying you could ever help me
I doubt you know how to use print.
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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Pihs
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| Joined: 26 Dec 2014 |
| Total Posts: 813 |
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| 29 Dec 2014 03:40 AM |
I'll complete this tomorrow when I'm rested.
Xucs/Leveraged/Tixmaker101/Cuxe - Banned 12/26/2014 - + 55k Post Count |
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Rellica
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| Joined: 11 May 2013 |
| Total Posts: 955 |
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| 29 Dec 2014 04:08 AM |
local plr = game.Players.LocalPlayer local chr = plr.Character
script.Parent.MouseButton1Click:connect(function() if chr:WaitForChild("Humanoid").Health ~= 0 then chr.Humanoid.Health = 0 end)
-- make a script and put all of this in it [this is a comment] |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 29 Dec 2014 05:15 AM |
--------------------------------- LOCAL SCRIPT IN PLAYER GUI Player = game:GetService("Players").LocalPlayer repeat wait() until Player.Character wait(1) Character = Player.Character Humanoid = Character:WaitForChild("Humanoid") DeadGui= game:GetService("ReplicatedStorage"):WaitForChild("DeadGui")
h.Died:connect(function() DeadGui:Clone().Parent = Player:WaitForChild("PlayerGui") end)
-------------------------------- BUTTON SCRIPT IN DEADGUI local Player = game:GetService("Players").LocalPlayer local DeadGui = script.Parent local DeadButton = DeadGui:WaitForChild("DeadButton") local RemoteEvent = game:GetService("RemoteEvent") DeadButton.Button1Up:connect(function() RemoteEvent:Fire("Respawn", Player) end)
-------------------------------- SERVER SCRPIT IN SERVERSCRIPTSERVICE local Players = game:GetService("Players") local RemoteEvent = game:GetService("RemoteEvent")
Players.CharacterAutoLoads = false
RemoteEvent.Event:connect(function(Sort, Player) if Sort == "Respawn" then Players:WaitForChild(Player):LoadCharacter() end end)
Players.PlayerAdded:connect(function(Player) Player:LoadCharacter() end
~Master bug finder twitch.tv/ROBLOX/c/4691695 14:08~ |
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