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| 27 Dec 2014 04:48 PM |
Can anyone help me develop realistic plane controls
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| 27 Dec 2014 04:50 PM |
Realistic plane controls are going to be very challenging if you can't script. First, I recommend you read wiki.roblox.com and start learning how to script.
See if crazyman32 has anything open sourced. |
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| 27 Dec 2014 04:55 PM |
| Anyone else want to help me develop it |
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mrfergie
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| Joined: 25 Mar 2010 |
| Total Posts: 522 |
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| 27 Dec 2014 06:31 PM |
| kid, u joined last month r u srs |
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| 27 Dec 2014 07:01 PM |
"kid, u joined last month r u srs"
I don't see a problem with that. Is there one?
It's actually quite great if he really did join last month and already is looking into making things on Roblox.
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Tripane
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| Joined: 03 Jun 2011 |
| Total Posts: 11432 |
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| 27 Dec 2014 07:18 PM |
function moveable() if mouse.origin.value =>(0,0) then do i end end
how should i rewrite the rotation for the Aileron as the mouse moves think of it as a coordinate plane |
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| 27 Dec 2014 07:48 PM |
Can anyone help me simplify this script
if (steer < 0 and s > -0.3) or (steer > 0 and s < 0.3) then s = s + steer end vectordisplacement = Vector3.new(0,s*script.Parent.Size.Z/2,0) script.Parent.Weld.C0 = (C0 * CFrame.fromEulerAnglesXYZ(0,s/6,-s))-vectordisplacement if steer == 0 then if s < -0.04 then s = s + 0.05 end if s > 0.04 then s = s + -0.05 end end end |
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