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Re: local lighting?

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Typocrite is not online. Typocrite
Joined: 28 Aug 2013
Total Posts: 6856
26 Dec 2014 05:56 PM
is it possible to make it where some players experience brightness while others deal with darkness?

if this is possible, then how so?
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Typocrite is not online. Typocrite
Joined: 28 Aug 2013
Total Posts: 6856
26 Dec 2014 07:06 PM
pls
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xolbStudios is not online. xolbStudios
Joined: 05 Nov 2009
Total Posts: 504
26 Dec 2014 07:08 PM
local plr = game.Players.LocalPlayer
repeat wait() until plr.Character
local char = plr.Character
local part = Instance.new("Part")
part.CanCollide = false
part.Anchored = false
local pointlight = Instance.new("PointLight")
pointlight.Parent = part
local weld = Instance.new("Weld", part)
weld.Part0 = part
weld.Part1 = char.Torso

distribute this script to only certain players
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Typocrite is not online. Typocrite
Joined: 28 Aug 2013
Total Posts: 6856
26 Dec 2014 08:43 PM
thats a nice idea but i meant things like brightness, fog, and time of day

can you make it where someone can see night while someone else can see day?
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
26 Dec 2014 08:44 PM
The only way that this still works as far as anyone I know knows, is to use FilteringEnabled. Also, the easiest and shortest and quickest way is to use FilteringEnabled also.
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
26 Dec 2014 08:46 PM
There's a hack to do it which crazyman32 released and FilteringEnabled. The second is way better.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
26 Dec 2014 08:47 PM
No, the hacky way Cm32 did it no longer works.
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