Typocrite
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| Joined: 28 Aug 2013 |
| Total Posts: 6856 |
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| 26 Dec 2014 05:56 PM |
is it possible to make it where some players experience brightness while others deal with darkness?
if this is possible, then how so? |
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Typocrite
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| Joined: 28 Aug 2013 |
| Total Posts: 6856 |
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| 26 Dec 2014 07:08 PM |
local plr = game.Players.LocalPlayer repeat wait() until plr.Character local char = plr.Character local part = Instance.new("Part") part.CanCollide = false part.Anchored = false local pointlight = Instance.new("PointLight") pointlight.Parent = part local weld = Instance.new("Weld", part) weld.Part0 = part weld.Part1 = char.Torso
distribute this script to only certain players |
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Typocrite
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| Joined: 28 Aug 2013 |
| Total Posts: 6856 |
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| 26 Dec 2014 08:43 PM |
thats a nice idea but i meant things like brightness, fog, and time of day
can you make it where someone can see night while someone else can see day? |
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| 26 Dec 2014 08:44 PM |
| The only way that this still works as far as anyone I know knows, is to use FilteringEnabled. Also, the easiest and shortest and quickest way is to use FilteringEnabled also. |
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| 26 Dec 2014 08:46 PM |
| There's a hack to do it which crazyman32 released and FilteringEnabled. The second is way better. |
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| 26 Dec 2014 08:47 PM |
| No, the hacky way Cm32 did it no longer works. |
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