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| 26 Dec 2014 01:12 PM |
| I got an idea for some pretty cool thing that I seen only 1 person do on Roblox in Shooting Games... for that I might need this... I would like to know if there would be any way to find out the Part's Size in the World's Y Axis not the Part's Y Axis... |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Dec 2014 02:17 PM |
| Part's size? It's going to be the same no matter what... |
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| 26 Dec 2014 02:21 PM |
no, I mean, find a Part's Size relative to the World not to the part... say I rotated it a lil, so I wanted to know how high was it from the ground, the Part's Size wont give me the info I need :/ |
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Everment
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| Joined: 08 Oct 2009 |
| Total Posts: 6020 |
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| 26 Dec 2014 02:29 PM |
Oooooooooooooooh, that makes more sense now.
Though I personally dunno about it, sorry. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Dec 2014 02:32 PM |
| Well all I can think of is raycasting to get accurate results (the other thought was making 4 points to create as a square "hitbox thing" that doesn't rotate but it'll be off when checking how far it is depending on rotation) |
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| 26 Dec 2014 03:08 PM |
hmmm... maybe do... Draw Ray from Part.Position.Y - Part.Size.Y to Part.Position.Y + Part.Size.Y or something like that and then maybe Draw a Ray from the Test Part to the BasePlate and if it detects the BasePlate then it will say, 'oh the X Axis is supposed to be Y Axis Relative to World Space' |
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