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| 25 Dec 2014 01:53 AM |
| Like how do you remove someones character to where they have a camera like studio camera |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 25 Dec 2014 02:04 AM |
| game.Players.Character = nil |
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| 25 Dec 2014 02:14 AM |
| after doing this, when I load them back their camera is screwed up and I'm not sure how to manipulate it after to lock back onto their char, what do |
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Widths
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| Joined: 12 Aug 2014 |
| Total Posts: 41286 |
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| 25 Dec 2014 02:17 AM |
Respawn them after deleting the character?
-iJava, produ augest 2014 lmadr |
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| 25 Dec 2014 02:20 AM |
| did you read what i posted |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 25 Dec 2014 02:25 AM |
--for loading back
local cam = game.Workspace.CurrentCamera
cam.CameraType = "Scriptable" cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid cam.CoordinateFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,5,10) cam.CameraType = "Custom" |
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| 25 Dec 2014 02:25 AM |
| I can't do that this isn't in a localscript c: |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 25 Dec 2014 02:26 AM |
This is actually kinda a glitch but it gives you free camera like in studio
player:LoadCharacter() player.Character = nil |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 25 Dec 2014 02:30 AM |
| then make it a localscript |
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128GB
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| Joined: 17 Apr 2014 |
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| 25 Dec 2014 02:32 AM |
You can do this in a local script player:LoadCharacter() player.Character = nil |
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128GB
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| Joined: 17 Apr 2014 |
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| 25 Dec 2014 02:33 AM |
| I meant to say you can do it without a local script |
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| 25 Dec 2014 02:34 AM |
| 128 I already have that part done lol |
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128GB
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| Joined: 17 Apr 2014 |
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| 25 Dec 2014 02:35 AM |
| That part is a glitch to give them a free movement camera like studio >.> clearly you don't have it or you wouldn't have asked |
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| 25 Dec 2014 02:36 AM |
| I already am setting them to nil, and it's working. I asked something different. |
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128GB
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| Joined: 17 Apr 2014 |
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| 25 Dec 2014 02:39 AM |
You want them to be able to move the camera like studio right?
Load their character and set it to nil right after, try it before saying it doesn't work -.- |
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128GB
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| Joined: 17 Apr 2014 |
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| 25 Dec 2014 02:41 AM |
Actually you don't have to loadCharacter() them first, it used to not work without it
So then whats your question? |
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| 25 Dec 2014 02:43 AM |
after doing this, when I load them back their camera is screwed up and I'm not sure how to manipulate it after to lock back onto their char, what do
what I said earlier.
I even said that gouls worked to make their camera freeroam |
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128GB
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| Joined: 17 Apr 2014 |
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| 25 Dec 2014 02:45 AM |
Sorry I thought you said 'thanks' then in the next post said you couldn't move like in studio (Because setting the character to nil used to make it freeze the camera in place but still be able to zoom in and out and rotate it)
Anyway if you wanna change the camera without a local script other than glitches (And setting the character to nil is the only one I know of) you are out of luck because its not possible |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 25 Dec 2014 02:48 AM |
| I already gave you a script to set it back. You can't set it back without using a localscript because you can't even manipulate the camera without a localscript(other than the nil character glitch) |
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| 25 Dec 2014 03:03 AM |
| your set back script doesn't work btw :p |
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