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Re: so I made some UI

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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 04:01 PM
https://www.youtube.com/watch?v=BAu7XhXyzt4&feature=youtu.be

cool?

logic is logical
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
24 Dec 2014 04:03 PM
Very nice.
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vacharya is not online. vacharya
Joined: 06 Jan 2011
Total Posts: 511
24 Dec 2014 04:47 PM
cool
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iStaarz is not online. iStaarz
Joined: 23 Dec 2014
Total Posts: 37
24 Dec 2014 05:00 PM
thats sick
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IdealDev is not online. IdealDev
Joined: 25 Mar 2010
Total Posts: 105
24 Dec 2014 07:53 PM
I declare you god of UI creation.
Very beautiful.
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instawin is not online. instawin
Joined: 04 Jun 2013
Total Posts: 8777
24 Dec 2014 09:57 PM
holy crap
how long did this take?
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 10:05 PM
@instawin
half an hour - hour maybe?

logic is logical
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instawin is not online. instawin
Joined: 04 Jun 2013
Total Posts: 8777
24 Dec 2014 10:07 PM
@devi

i want to be able to script like that ;-;
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 10:07 PM
it's not hard once you understand how it works

logic is logical
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DavidBene is not online. DavidBene
Joined: 26 Nov 2014
Total Posts: 163
24 Dec 2014 10:33 PM
It looks so good :O

I have a question though. In your inventory, is the character model 3D or are you using a bunch of image layers?
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 10:37 PM
image layers

logic is logical
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powerclimber is not online. powerclimber
Joined: 18 Apr 2011
Total Posts: 8642
24 Dec 2014 10:50 PM
HOW DID YOU MAKE THIS

im so jealous of you right now. i hate you -.-
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DavidBene is not online. DavidBene
Joined: 26 Nov 2014
Total Posts: 163
24 Dec 2014 10:52 PM
Ah ok. I was just wondering because I'm working on a 3d model viewer Gui at the moment, and I just see this and think "There is no way he could have made that in one day".
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 10:52 PM
@power
cheetah 3d and two years of practice

logic is logical
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 10:53 PM
@David
I've made a model on top of UI display in a day before

logic is logical
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DavidBene is not online. DavidBene
Joined: 26 Nov 2014
Total Posts: 163
24 Dec 2014 10:54 PM
@Devious

Something like this?: https://www.youtube.com/watch?v=-HMyWeNOXio

(Sorry about the quality, Bandicam is terrible in my opinion)
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ColdUndermined is not online. ColdUndermined
Joined: 25 Jan 2010
Total Posts: 1819
24 Dec 2014 10:54 PM
I don't like the players head shape.
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 10:56 PM
@David
Yeah, like that, the math in it was terrible though

logic is logical
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DavidBene is not online. DavidBene
Joined: 26 Nov 2014
Total Posts: 163
24 Dec 2014 11:00 PM
@Devious

It's actually not hard. Just a model scaled down with meshes to about 1% it's original size and positioned really close to the camera using this simple loop script:

while true do
rotate = rotate+Vector3.new(0.025,0.025,0.025)
offset = CFrame.new(-frame.Offset.Value)
camera = workspace.CurrentCamera.CoordinateFrame
pos = camera.p+camera.lookVector*8
model:SetPrimaryPartCFrame(CFrame.new(pos,camera.p)*offset*CFrame.fromEulerAnglesXYZ(rotate.X,rotate.Y,rotate.Z))
game:GetService("RunService").RenderStepped:wait()
end


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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 11:02 PM
alright, thanks :)

logic is logical
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Augmentary is not online. Augmentary
Joined: 30 Aug 2013
Total Posts: 8081
24 Dec 2014 11:21 PM
Funzies.
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
24 Dec 2014 11:24 PM
Love the animations. Did you use motors? I hate motors..
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
24 Dec 2014 11:26 PM
motor6ds and the animation editor

logic is logical
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
24 Dec 2014 11:35 PM
imma check out dat animation editor. I sucks at animations. Geat job btw, awesome that you just did that in 30 minutes .-.
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DavidBene is not online. DavidBene
Joined: 26 Nov 2014
Total Posts: 163
24 Dec 2014 11:48 PM
@Devious

I should mention that 'rotate' and 'offset' are Vector3Values. Although that loop script is inside a Frame inside a ScreenGui, the model itself exists within Workspace (client-side only).

There are a few issues with the model existing in 3D while trying to make it look 2D, but I think I am doing well with finding solutions to deal with those problems.

The main purpose of me even making it is to have a character/item preview window like the ones you see in MMORPGs. It's not necessary for anything, but I think it's fun to do something absolutely over-kill every once in a while. :P

Have you done anything like that?




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