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| 24 Dec 2014 04:01 PM |
https://www.youtube.com/watch?v=BAu7XhXyzt4&feature=youtu.be
cool?
logic is logical |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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vacharya
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iStaarz
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IdealDev
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| Joined: 25 Mar 2010 |
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| 24 Dec 2014 07:53 PM |
I declare you god of UI creation. Very beautiful. |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 24 Dec 2014 09:57 PM |
holy crap how long did this take? |
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| 24 Dec 2014 10:05 PM |
@instawin half an hour - hour maybe?
logic is logical |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 24 Dec 2014 10:07 PM |
@devi
i want to be able to script like that ;-; |
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| 24 Dec 2014 10:07 PM |
it's not hard once you understand how it works
logic is logical |
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DavidBene
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| Joined: 26 Nov 2014 |
| Total Posts: 163 |
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| 24 Dec 2014 10:33 PM |
It looks so good :O
I have a question though. In your inventory, is the character model 3D or are you using a bunch of image layers? |
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| 24 Dec 2014 10:37 PM |
image layers
logic is logical |
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| 24 Dec 2014 10:50 PM |
HOW DID YOU MAKE THIS
im so jealous of you right now. i hate you -.- |
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DavidBene
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| Joined: 26 Nov 2014 |
| Total Posts: 163 |
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| 24 Dec 2014 10:52 PM |
| Ah ok. I was just wondering because I'm working on a 3d model viewer Gui at the moment, and I just see this and think "There is no way he could have made that in one day". |
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| 24 Dec 2014 10:52 PM |
@power cheetah 3d and two years of practice
logic is logical |
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| 24 Dec 2014 10:53 PM |
@David I've made a model on top of UI display in a day before
logic is logical |
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DavidBene
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| Joined: 26 Nov 2014 |
| Total Posts: 163 |
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| 24 Dec 2014 10:54 PM |
@Devious
Something like this?: https://www.youtube.com/watch?v=-HMyWeNOXio
(Sorry about the quality, Bandicam is terrible in my opinion) |
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| 24 Dec 2014 10:54 PM |
| I don't like the players head shape. |
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| 24 Dec 2014 10:56 PM |
@David Yeah, like that, the math in it was terrible though
logic is logical |
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DavidBene
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| Joined: 26 Nov 2014 |
| Total Posts: 163 |
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| 24 Dec 2014 11:00 PM |
@Devious
It's actually not hard. Just a model scaled down with meshes to about 1% it's original size and positioned really close to the camera using this simple loop script:
while true do rotate = rotate+Vector3.new(0.025,0.025,0.025) offset = CFrame.new(-frame.Offset.Value) camera = workspace.CurrentCamera.CoordinateFrame pos = camera.p+camera.lookVector*8 model:SetPrimaryPartCFrame(CFrame.new(pos,camera.p)*offset*CFrame.fromEulerAnglesXYZ(rotate.X,rotate.Y,rotate.Z)) game:GetService("RunService").RenderStepped:wait() end
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| 24 Dec 2014 11:02 PM |
alright, thanks :)
logic is logical |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 24 Dec 2014 11:24 PM |
| Love the animations. Did you use motors? I hate motors.. |
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| 24 Dec 2014 11:26 PM |
motor6ds and the animation editor
logic is logical |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 24 Dec 2014 11:35 PM |
| imma check out dat animation editor. I sucks at animations. Geat job btw, awesome that you just did that in 30 minutes .-. |
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DavidBene
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| Joined: 26 Nov 2014 |
| Total Posts: 163 |
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| 24 Dec 2014 11:48 PM |
@Devious
I should mention that 'rotate' and 'offset' are Vector3Values. Although that loop script is inside a Frame inside a ScreenGui, the model itself exists within Workspace (client-side only).
There are a few issues with the model existing in 3D while trying to make it look 2D, but I think I am doing well with finding solutions to deal with those problems.
The main purpose of me even making it is to have a character/item preview window like the ones you see in MMORPGs. It's not necessary for anything, but I think it's fun to do something absolutely over-kill every once in a while. :P
Have you done anything like that?
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