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| 23 Dec 2014 06:08 PM |
Hey, Im honestly really bad at teleportation, Basically im trying to make it that if a player has the Variable "control" in their backpack set to false they get teleported to a brick named "PlayerTeleport" and if they have the Variable "control" set to true they get teleported to a brick named "ControlTeleport", Im not sure how to do this. Could someone please help, I have this much of the script (literally nothing, but it could help with the location of the Variable control). Thanks, Cold
for _,player in pairs(game.Players:GetPlayers()) do if player.Backpack.Control == false then else end |
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| 23 Dec 2014 07:08 PM |
what do you Mean
what is Control
is Control a BoolValue
if so You Got to do .Value |
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| 23 Dec 2014 07:13 PM |
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| 23 Dec 2014 07:28 PM |
| It is a BoolValue, and I have just fixed that, Thanks. But whats the code to make those players teleport to that brick?? |
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Marzlyn
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| Joined: 15 Jun 2014 |
| Total Posts: 4431 |
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| 23 Dec 2014 07:29 PM |
you can't place variables inside a player so maybe you meant Control as a StringValue? |
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| 23 Dec 2014 07:32 PM |
| The BoolValue goes into the player through starterpack, I have tested it and it is in the players backpack, Im wanting it to teleport all players with the value false to a brick named "PlayerTeleport" and all the people with true to "ControlTeleport" basically |
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