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| 23 Dec 2014 12:19 AM |
| I depend on my admin to do that, but it can't do it anymore for some reason... so is there any GUI's or in-game scripts that changes certain values? |
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128GB
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| 23 Dec 2014 12:39 AM |
| Is there any known admin scripts that can change values? I tried doing this with kohl's admin but it didn't work. |
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128GB
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| 23 Dec 2014 02:16 AM |
| Well the script would have to be made to work with your place |
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| 23 Dec 2014 02:25 AM |
| Alright, can you give me an example of one? I really don't know what to work with here. |
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| 23 Dec 2014 02:26 AM |
| Well what kinda values are you looking to change |
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| 23 Dec 2014 05:21 PM |
| Yah that would be easy, where do you have the values? |
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| 23 Dec 2014 09:27 PM |
I took an output gui I had and edited it, its kinda thrown together and only works with bool values in workspace (Or in things in workspace, and so on) but its kinda an example
http://www.roblox.com/bool-explorer-item?id=195993225 |
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| 24 Dec 2014 12:21 AM |
| They are actually in the player... but I can figure something out, thanks for giving me the example... it's because I heard that certain scripts don't work in-game all though they work in studio... so that's why I wanted this to make sure all my scripts work in the game. |
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| 24 Dec 2014 12:46 AM |
Swap the script in the gui with this, it'll work with bools in players or workspace still not numbers because I was too lazy
local function connectBool(b) local newLine = script.boolLine:Clone() newLine.Position = UDim2.new(0, 25, 0, (#script.Parent.scroll:getChildren() * 20) + 5) newLine.Size = UDim2.new(0, (#b:GetFullName() * 10), 0, 15) newLine.Parent = script.Parent.scroll newLine.Text = b:GetFullName() newLine.toggle.Text = (b.Value and "X" or "") b.Changed:connect(function(v) newLine.toggle.Text = (v and "X" or "") end) newLine.toggle.MouseButton1Click:connect(function() b.Value = not b.Value end) end
local function check(o) if o:IsA("BoolValue") then connectBool(o) end for _, object in next, o:GetChildren() do check(object) end end
game.Players.DescendantAdded:connect(function(child) check(child) end)
workspace.DescendantAdded:connect(function(child) check(child) end)
check(game.Players) check(workspace) |
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| 24 Dec 2014 12:48 AM |
Actually do this instead
local function connectBool(b) local newLine = script.boolLine:Clone() newLine.Position = UDim2.new(0, 25, 0, (#script.Parent.scroll:getChildren() * 20) + 5) newLine.Size = UDim2.new(0, (#b:GetFullName() * 10), 0, 15) newLine.Parent = script.Parent.scroll newLine.Text = b:GetFullName() newLine.toggle.Text = (b.Value and "X" or "") b.Changed:connect(function(v) newLine.toggle.Text = (v and "X" or "") end) newLine.toggle.MouseButton1Click:connect(function() b.Value = not b.Value end) end
local function check(o) if o:IsA("BoolValue") then connectBool(o) end for _, object in next, o:GetChildren() do check(object) end end for _, service in next, {game.Players; workspace; game.ServerScriptService; game.ServerStorage; game.ReplicatedStorage} do service.DescendantAdded:connect(function(child) check(child) end) check(service) end |
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