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| 20 Dec 2014 05:40 PM |
Smoke,fire and sparkles are nice... But what if there were hats that moved, Like if you had the cat tail for instance, it would move, it would have collision detection to where if you were walking, it would move opposite of the foot that is in the front.
Things like that would make things a lot more interesting :D
I mean some of the items that we wear, wouldn't be stiff in the real world, yes this is a GAME, but since they are adding more realistic features, why not add a tiny bit of animation to the clothing.
Cat tail example: https://www.youtube.com/watch?v=o3RuqF6zLt4
What it would kind of be like if collision detection was possible on ROBLOX, but in this instance, its a dress. Check it out! https://www.youtube.com/watch?v=2RpZRL-Vt_M |
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| 20 Dec 2014 05:43 PM |
yes. it would be cool. but lag.
-"JonTron is our lord and saviour" |
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yoshe123
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| Joined: 16 Dec 2010 |
| Total Posts: 999 |
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| 20 Dec 2014 05:50 PM |
@Brag I doubt that the "Lag" created is actually worth taking into consideration.
Support. |
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| 20 Dec 2014 05:57 PM |
fine. support.
-"JonTron is our lord and saviour" |
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| 20 Dec 2014 06:03 PM |
Yeah, he is right... It would be laggy, very laggy indeed!
View the collision detection for the dress, look at just how many voxels are in that dress.
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| 20 Dec 2014 06:09 PM |
Support. I'd love tosee a steampunk hat with gears turning.
- All your siggys belong to kirby! |
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3Dwolf11
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| Joined: 30 Dec 2011 |
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| 20 Dec 2014 06:18 PM |
Hats are some property thing that can't be animated with ROBLOX because the Mesh can't be animated.
I'm no scripter, I can read scripts tho, but I don't think this at all will be possible with ROBLOX right now. |
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| 20 Dec 2014 06:23 PM |
Nothing is impossible.
Besides, they can make a MESH use a gif feature or something, clips of meshes of parts of the hats changed on each mesh, animated mesh.
But ROBLOX from what I would know would take the more BLOXXING COOL way through this suggestion, and do something even better with it :D |
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3Dwolf11
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| Joined: 30 Dec 2011 |
| Total Posts: 5904 |
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| 20 Dec 2014 06:49 PM |
"Besides, they can make a MESH use a gif feature or something, clips of meshes of parts of the hats changed on each mesh, animated mesh."
"gif feature" what..? The only way I think they can do this to make multiple meshes, and then add a script/command for the individual mesh, of the hat-mesh to do so.
Also, according to google... "represent (a geometric object) as a set of finite elements for computational analysis or modeling." is the definition of "mesh". Also, "finite" means "having limits or bounds". So apparently, it might not be possible.
"But ROBLOX from what I would know would take the more BLOXXING COOL way through this suggestion, and do something even better with it :D"
... ... ...
"BLOXXING COOL way"
are you 10? |
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| 20 Dec 2014 06:53 PM |
This is actually kinda scriptable... Take a gear mesh connect it to a motor make a BodyAngularVelocity inside the gear edit the velocity of the BAV then connect the gear and the motor (they still have to be joined together) to another hat mesh and weld it to the hat mesh. There, you have a hat with a moving gear! |
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| 20 Dec 2014 06:53 PM |
This is actually kinda buildable... Take a gear mesh connect it to a motor make a BodyAngularVelocity inside the gear edit the velocity of the BAV then connect the gear and the motor (they still have to be joined together) to another hat mesh and weld it to the hat mesh. There, you have a hat with a moving gear! |
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| 20 Dec 2014 06:54 PM |
ugh i double posted and forgot my siggy i mean 'buildable' not scriptable
"You'll shoot your eye out!" "You'll shoot your eye out!" "You'll shoot your eye out!" |
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| 20 Dec 2014 07:19 PM |
@cp Scripting this hat would be awesome! -All your sighs belong to Kirby! |
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| 20 Dec 2014 10:58 PM |
@kirby i kinda started on it, but it makes you trip... a lot.... right now im working on JavaScript though |
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| 21 Dec 2014 11:17 AM |
| Highly unlikely that you could possibly get that to work on ROBLOX, without ROBLOX implementing the feature. |
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PUDDlNG
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| Joined: 08 Sep 2014 |
| Total Posts: 379 |
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| 21 Dec 2014 11:23 AM |
seems purty kool
ヽ༼ຈل͜ຈ༽ノ where's my soup |
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| 21 Dec 2014 11:31 AM |
support, although i suggest there be an option to have the objects on or off. if you have an old or slow computer, you could have the option off to prevent lag.
- teem rokket |
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| 21 Dec 2014 12:35 PM |
Yeah great idea! you should be able to toggle it, as if you toggle graphics quality.
thanks for mentioning that :D
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| 21 Dec 2014 04:13 PM |
^ Its possible, but it makes you trip a lot...
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| 22 Dec 2014 02:50 PM |
Again, there is no way in the universe you already have been testing that feature unless ROBLOX enabled the ability for collision detection for voxels like that to work.
You must be using just parts, don't do that. ROBLOX works on it how they would, you can't change anything because you are attempting to do something that doesn't exist on ROBLOX yet.
think bout it. |
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| 22 Dec 2014 02:51 PM |
| Support, but if there's a ton of them, it would be Lag Heaven. |
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Vuvao
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Omnilock
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| Joined: 16 Sep 2008 |
| Total Posts: 560 |
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| 22 Dec 2014 03:08 PM |
| Support, only problems are lazy staff team and small lag |
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| 22 Dec 2014 03:19 PM |
Just because ROBLOX doesn't answer you right away doesn't mean they are lazy.
Long story short
You impatient, ROBLOX is hard working |
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