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Re: Auraframe: Fallen Aurion's Rebellion

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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
19 Dec 2014 01:22 PM
Auraframe: Fallen Aurion's Rebellion is a game based on the lore surrounding the Gryphus Tech Corporation hybrid war group.

The game featured Auraframes, armored exoskeletons powered by the viridite core technology.

At the moment, only the starting user interface is functional, the gameplay isn't. There are still many bugs that I'm hunting while I'm developing the gameplay.

I used the Youtubes gun script as a placeholder, I will definitely script my own gun scripts before the gameplay development is finished.

Test the pre-alpha version of this game: http://www.roblox.com/AURAFRAME-place?id=177960306

Please leave constructive feedback, I will not lash out at you if you write something negative. I need those feedback in order to ameliorate the game.

Thank you.
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
19 Dec 2014 08:42 PM
Suggestions by Cpt5:
Boost Jumps
Leaning
Un-armored feature
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Voolz is not online. Voolz
Joined: 12 Dec 2014
Total Posts: 5819
20 Dec 2014 03:11 AM
Amezing ane gal gulva
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
20 Dec 2014 10:47 AM
Thanks?
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
20 Dec 2014 01:11 PM
Update 1.0.1: Fixed "Appearance" button, players can now change their Auraframe's color.
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
20 Dec 2014 01:28 PM
Also, the guns are placeholders, I am not going to use their scripts. I will develop new gun scripts as soon as I finish setting up data store as well as the developer products and the social user interface.

This is why I'd like to ask to not get feedback about the guns since they're not the ones I'm going to use when the game is functional.

Thank you.
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
20 Dec 2014 07:17 PM
1.0.2: Re-created the Silver Viridite purchase user interface.
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
21 Dec 2014 09:26 PM
Currently creating a thumbnail for the game!
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
22 Dec 2014 10:50 AM
Current features:
-2 Auraframes to choose from
-Auraframe Color Picker to compensate for not being able to equip 3 different armor types
-Starting User Interface (Not yet completed)

Features to implement:
-3 different weapons (Primary/Secondary/Melee)
-Scrolling to select different Auraframes/Weapons
-Map Rotation or Map Vote (Depends on which I feel is best)
-Special functionality(abilities) for each Auraframe
-Special Leaderboard
-Special Chat
-Spawning Lobby (Where you spawn at, when you first joined or when you died)
-Saving loadout through death
-XP Progression system (XP on kill, on achievement, on killstreak)
-Data Store when XP system is added
More features may be added to the list...

-

1.0.3: Fixed Primary weapon equipment selection UI, players are now capable of selecting the Deus Ara Assault Rifle.
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
22 Dec 2014 11:30 AM
Under development: User Interface re-design to look more "futuristic".
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Powerhalo is not online. Powerhalo
Joined: 16 Jun 2010
Total Posts: 1504
23 Dec 2014 04:12 PM
1.1.0: Remade the Auraframe and Primary selection user interface completely.
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Cpt5 is not online. Cpt5
Joined: 25 Jun 2013
Total Posts: 1724
23 Dec 2014 04:40 PM
I had an idea for a map, you could make a simulator looking dome with various terrain types inside. That would make a cool multiplayer map.
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