nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 21 Dec 2014 03:44 AM |
i guess this could be posted in Game Design, but its sorta marketing to if you think about it, anyway my game Zombie tower has a ton of people flowing into the game when i run ads, but alot of people leave so fast that it never gets up to more than 160 people, im trying to think of ways to keep people in the game, even while theyre waiting in the lobby, ive added a bunch of stuff to do, but people dont even bother with it and just leave
anyone got any ideas? |
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Voolz
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| Joined: 12 Dec 2014 |
| Total Posts: 5819 |
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| 21 Dec 2014 04:29 AM |
Make 50alts>Thump up>Front Page
😙 |
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nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 21 Dec 2014 07:18 PM |
| You should make crazy good gamepasses |
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| 21 Dec 2014 07:19 PM |
Example: Make them earn items, so they will keep coming back with that save button you created |
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nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 21 Dec 2014 07:31 PM |
| well the game already has an auto save in it, ev erything they get in the game is loaded if they play again, but my problem is getting people who have never played the game to stay for atleast 5 mins, without them having to spend any money |
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| 21 Dec 2014 08:06 PM |
Oh that is easy
instead of making items with gamepasses and money
make some items that you pick from 3 items when leveling up
Example:
A person i level 1 then finally becomes level 5 The person gets to pick 1 of 3 items
Then their goal is to keep trying to level up to get items
OR
Another way to keep people coming is making some more maps or something
(Send me an FR, I have some good ideas lets talk in party :) ) |
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| 21 Dec 2014 09:04 PM |
Let them know it auto saves If I went into a game knowing that it wouldn't save my stuff I probably would leave If it told me my stuff is automatically saved for my next visit I'd definitely play again to accomplish more! Encourage people to do extra things like try putting in a shop... |
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nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 21 Dec 2014 10:57 PM |
| @Clasic, not a bad idea, thanks |
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| 22 Dec 2014 12:11 AM |
Perhaps add attachments for weapons, quests, and experience?
Like a person needs to kill 700 zombies for a quest, and they get 6000 exp as a result. Then they can use that exp to buy a red dot sight for their gun. |
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nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 22 Dec 2014 12:13 AM |
| the problem isnt the core mechanics of the game, adding stuff like quests and atachments would be cool, im just looking for things that will grab a players attention as soon as they join the game, stuff like the atachments and quests are cool, but that would take a little bit of time to get into |
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ash877
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| Joined: 18 Feb 2008 |
| Total Posts: 5142 |
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| 22 Dec 2014 01:30 AM |
You might be competing with zombie tsunami.
You're kind of losing though...
-Need pathfinding zombies.NEED!
-The guis are all over the place...
-A daily login bonus/hourly bonus wouldn't hurt.
-make a nice shop w/ organized weapons[proper name, easy to read stats, price] |
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Voolz
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| Joined: 12 Dec 2014 |
| Total Posts: 5819 |
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| 22 Dec 2014 09:02 PM |
Never heard of zombie tsunami in my life
and Zombie Tower has been around for a very long time
so obv ZT is winning |
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ash877
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| Joined: 18 Feb 2008 |
| Total Posts: 5142 |
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| 23 Dec 2014 01:04 AM |
| zombie tsunami is on the second page of popular games. |
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| 23 Dec 2014 01:26 AM |
stay in the game and more people will come.
Idk if that will work .3. |
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| 23 Dec 2014 02:26 AM |
Players play games because of dopamine rushes. Put 10+ or whatever points above their kills. It will make people paychologically happier and more willing to play ur game instead of getting bored And no problem |
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