|
| 21 Dec 2014 09:43 PM |
So I'm welding a fake Left Arm to the exact same position as the normal Left Arm, but I want it so it's welded to the torso.
I know that Part0 should be the torso, and Part1 should be the fake left arm. But C0 and C1 I'm confused of. I looked on wiki, but I just don't still get them. I tried inverses, but I'm not sure if I did them correctly. I've followed Youtube tutorials with no avail.
If someone could just simply tell me, or even start me off with how to properly CFrame + Weld a fake left arm to the original Left Arm spot WHILE being welded to torso, that would be VERY appreciative! Thanks! |
|
|
| Report Abuse |
|
|
|
| 21 Dec 2014 09:53 PM |
| Why don't you want it welded to the left arm? The fake left arm won't mimic the real left arm (like jumps) if it is welded to the torso. |
|
|
| Report Abuse |
|
|
|
| 21 Dec 2014 10:05 PM |
That's the point :P but I found the solution.
|
|
|
| Report Abuse |
|
|
Goulstem
|
  |
| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
|
|
| 21 Dec 2014 10:38 PM |
Uhm.
That's the point?
If you're trying to take away default roblox animations do dis m8;
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild("Animate") wait(.1) char.Animate:Destroy() end) end)
if not then this is really simple. But if you already figured it out whatevs. |
|
|
| Report Abuse |
|
|