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Re: How do I correctly CFrame a limb?

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cybercircut is not online. cybercircut
Joined: 28 Jan 2011
Total Posts: 280
21 Dec 2014 08:27 PM
I was trying to make an attack animation for my game, so I CFrame the limbs to where they should be. But when im done CFraming the arm/leg/whatever, it just falls off. I got around this by using dummy limbs, but when I do that with legs, the real legs dont seem to work afterwards. After I delete the dummy legs, the real legs are no longer able to collide with the world, the players legs are in the ground and they stand on there torsos. I was wondering how to fix this, or how to re-attach a limb after I CFrame it. Please help.
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coolfun101 is not online. coolfun101
Joined: 25 Jul 2011
Total Posts: 652
21 Dec 2014 08:37 PM
How about instead of deleting the real legs and parts you just make them transparent.

or you could do what most normal people do and use robloxs animation plugin
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cybercircut is not online. cybercircut
Joined: 28 Jan 2011
Total Posts: 280
21 Dec 2014 08:40 PM
I dont delete the legs, I create the dummy ones, position them, and then I make the real ones transparent. I never said I deleted the real ones.
As for a plugin, I tried, most of the buttons the tutorials say to use are grayed out or dont work. I just want to know how to CFrame a limb, and then re-attach it, or how to fix the weird leg collision thing.
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cybercircut is not online. cybercircut
Joined: 28 Jan 2011
Total Posts: 280
21 Dec 2014 08:58 PM
bump
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cybercircut is not online. cybercircut
Joined: 28 Jan 2011
Total Posts: 280
21 Dec 2014 09:36 PM
bumpity bump
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cybercircut is not online. cybercircut
Joined: 28 Jan 2011
Total Posts: 280
21 Dec 2014 10:06 PM
Please help
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coolfun101 is not online. coolfun101
Joined: 25 Jul 2011
Total Posts: 652
21 Dec 2014 10:15 PM
Well im sorry cuz i dont know qq
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
21 Dec 2014 10:34 PM
You just need to edit the C0 properties of the welds.

Example;

char.Torso["Left Hip"].C0 = CFrame.new(0,1,0) * CFrame.Angles(0,math.rad(90,0)

--Would act like the player is kicking c;
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cybercircut is not online. cybercircut
Joined: 28 Jan 2011
Total Posts: 280
21 Dec 2014 10:43 PM
Welds? I didnt use any. Also, welds will keep the dummy legs in the same place RELATIVE to the torso/whatever. I want the legs to remain while the torso moves
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
21 Dec 2014 10:44 PM
No I mean don't use fake legs at all. Just edit the welds of the current legs m8
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cybercircut is not online. cybercircut
Joined: 28 Jan 2011
Total Posts: 280
21 Dec 2014 11:23 PM
I didnt add any welds
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