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| 21 Dec 2014 08:27 PM |
| I was trying to make an attack animation for my game, so I CFrame the limbs to where they should be. But when im done CFraming the arm/leg/whatever, it just falls off. I got around this by using dummy limbs, but when I do that with legs, the real legs dont seem to work afterwards. After I delete the dummy legs, the real legs are no longer able to collide with the world, the players legs are in the ground and they stand on there torsos. I was wondering how to fix this, or how to re-attach a limb after I CFrame it. Please help. |
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| 21 Dec 2014 08:37 PM |
How about instead of deleting the real legs and parts you just make them transparent.
or you could do what most normal people do and use robloxs animation plugin |
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| 21 Dec 2014 08:40 PM |
I dont delete the legs, I create the dummy ones, position them, and then I make the real ones transparent. I never said I deleted the real ones. As for a plugin, I tried, most of the buttons the tutorials say to use are grayed out or dont work. I just want to know how to CFrame a limb, and then re-attach it, or how to fix the weird leg collision thing. |
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| 21 Dec 2014 10:15 PM |
| Well im sorry cuz i dont know qq |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 21 Dec 2014 10:34 PM |
You just need to edit the C0 properties of the welds.
Example;
char.Torso["Left Hip"].C0 = CFrame.new(0,1,0) * CFrame.Angles(0,math.rad(90,0)
--Would act like the player is kicking c; |
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| 21 Dec 2014 10:43 PM |
| Welds? I didnt use any. Also, welds will keep the dummy legs in the same place RELATIVE to the torso/whatever. I want the legs to remain while the torso moves |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 21 Dec 2014 10:44 PM |
| No I mean don't use fake legs at all. Just edit the welds of the current legs m8 |
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