Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 15 Nov 2014 11:08 AM |
I'm thinking about rescripting The Conquerors again and adding new stuff. Give me ideas on this:
• Gamemodes
• Units
• Buildings
• Differences in existing stuff
• Specific changes to the GUI
Read through the thread so that you don't suggest stuff that has already been mentioned. |
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| 15 Nov 2014 12:07 PM |
Units: Battlefield Medic-$60-Barracks-Heals troops while out in the field
Scout-$40-Barracks-Low Health, moves two times as fast as troops (Bout as fast as a jeep/humvee) and has a machine gun with low damage
Buildings: Airstrike tower-$250-High Health-Calls in an airstrike ($100) where you click, does medium damage-cannot garrison
Differences: Add machine guns to Heavy Soldiers and other units, rnage from Low-Med damage
Thats all I have right now, more ideas will come.
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| 15 Nov 2014 01:27 PM |
| Whatever you do, keep it simple and easy to play, The Conquerors is the most played RTS game on roblox, and you know why? Because it's simple, check out control RTS, it's very complex, you have factions research and all that complex stuff, and most roblox players are very new to the games and they can't learn how to play it, so keep the game simple! |
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| 15 Nov 2014 01:37 PM |
Gamemodes: Free for all (ffa) 2v2v2 (tdm) 3v3 (tdm) King of the hill (kh) Juggernaut - Basicly it's 5v1 the 1 is in the midle and has higher troop/tank/building capacity as well as about 6 crytals near it and a lot of income. (jg)
Maps: FFA/TDM - Some maps could have the crytals around the maps like the normal conquerors one, but there could be maps where for example players would have 3 crystals near them and then some in the midle.
Units: I think you should keep the current units and not add/remove any of them.
Buildings: Also i think this should stay like the normal Conquerors one.
Add Wins Loses and W/L ratio Leaderboard, ranks and achievments and the repective badges, for exmaple if a player gets a 10 w/l ratio, or when wins 10 rounds.
Add a new Vip pass/t-shirt, but keep the old ones working please :) |
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| 15 Nov 2014 01:42 PM |
| @erykthekiller I disagree with the scout, and the airstrike tower is a horrible ideia |
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| 15 Nov 2014 01:49 PM |
Forgot to mention: Turret model should be a little bit difrent, they look like a street lamp xD, may be do it a bit more like "Red Alert Allied Turret III" Search it on google. |
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| 15 Nov 2014 02:42 PM |
Make the guis draggable so for people on ios its possible to play
Go play water polo |
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lokop11
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| Joined: 12 Feb 2010 |
| Total Posts: 1193 |
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| 15 Nov 2014 02:55 PM |
| Cloaking device on troops/units? Have transparency at like .8-.9? Not totally invisible? :3 |
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| 15 Nov 2014 03:46 PM |
RPG units, raise slots for walls, submarines!
~Felipebubble was here~ |
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| 15 Nov 2014 04:05 PM |
Zombies that have multiple lives. Yes.
Go play water polo |
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| 15 Nov 2014 04:13 PM |
Honestly, the game is amazing already; it just needs more players. However, I would recommend some changes:
Gamemodes: Free for All, Team Deathmatch( Prechossen teams before match starts, like a waiting time for prep or intermission)
Units:The units are fine, but have certian classes for the players for special units(One class per player. If you've ever played Civilization, then you'll know, but I'll give some examples:
Marines all the way: Heavies are replaced by troops 1.5 times stronger Man of Steel: Heavy Tanks are replaced by super tanks that are 1.5 times stronger Air Mrshal: Heavy planes are replaced by super planes 1.5 times stronger Fleet Admiral: Battleships are replaced by super battleships that are 1.5 times stronger and have 1.5 times as range
Buildings: The building are fine, but I would agree to change the turrets.
Differences: Change it so that players can't run over the units. It pisses everyone off.
Changes in GUI: A drag function as earlier suggested would be very nice.
That's all I've got for now. Maybe I'll think of more stuff later. |
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pocketM55
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| Joined: 18 Jan 2011 |
| Total Posts: 67 |
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| 15 Nov 2014 04:26 PM |
Mega-Tank with high hp and damage but low speed. Can withstand turrets and can lead a charge to destroy turrets and control buildings
Fix Artillery missiles spazzing out
Fog of War : Can be added to other modes you may make in the future
Radar Towers: Give you a mini map of the map but only in the area it is in (range around it) the mini map VIP will still give you view of the whole map but only the range of your units and buildings view in Fog of War
Bombers: VERY high damage against everything except it cannot hit air units
Stealth Bombers: Undetectable by radars (not sure if you can see bombers on the minimap) Lower damage than bombers
Submarines: High damage against all naval units except [Cruisers]
Cruisers: Can hit air units and [submarines] for high damage
Make it so you cannot build near other enemy units/buildings
Anti Air Tanks: Extremely high damage against air units
Fighter Jets: High damage against other air units but cannot hit anything else. Can travel at high speeds
Anti Air Turrets: High damage against air units
Random Weather changes which can make air units have to stay on the ground until its over, decrease buildings speeds and unit movement speeds , or even random fog
Sea mines to put in water
Helicopters to do all around damage against every unit
Replace planes and heavy planes with ( Bombers for ground units , Fighter Jets for air units, helicopters for all around damage, transport planes are weak in HP but carry units over waters)
Customizable units but still can identify them
hope u liek |
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23134
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| Joined: 20 Dec 2011 |
| Total Posts: 35 |
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| 15 Nov 2014 04:57 PM |
what about zombie mode? where you have to defend off zombies and players from stealing your supplies or you can ally other players
zombies would be 2x as fast as a soldier, some would be citizens and some would be soldiers (so they have armor on)
and solo mode same as multiplayer but solo and your fighting 1 AI(computer)
and there is 3 difficulty (easy, med, hard) |
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23134
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| Joined: 20 Dec 2011 |
| Total Posts: 35 |
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| 15 Nov 2014 05:03 PM |
| oh and make stealth stuff invisible to the enemy until they are attacking them |
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| 15 Nov 2014 05:36 PM |
| how about a submarine that can sink battleships and the only way to sink them is to get a anti submarine boat and sink it |
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| 15 Nov 2014 07:52 PM |
@lokop11 What's the point of being slighty invisible but people can still see you?
@LightningfireNinja Zombies would ruin the game
@Glatorian560 Classes for players would make the game too complex and people would not like it
@pocketM55 Radar Towers would make the VIP useless. Having units to do more damage to some units than others make the game too complex, maybe just a Anti Air Battery or Quad canons, nothing more. Random weather? really? Replacing planes for all that would make the game too complex
@23134 Zombies would ruin the game, and also an AI is very hard to do so forget it. Also that stealth would suck.
@coolkristopher11 Anti submarine boat? what the hell, to destroy a submarine you need a submarine...
Please Alkan don't make the game too complex! People like it simple, and please don't do this, for example: Unit A weak to Unit B but strong against Unit C OR Unit A strong against Unit B strong Against Unit C strong against Unit A. |
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23134
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| Joined: 20 Dec 2011 |
| Total Posts: 35 |
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| 15 Nov 2014 09:04 PM |
if AI's is so hard why is weeve(creator of control) making custom servers with AI's? if weeve can do it im 100% sure alkan can do it |
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pocketM55
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| Joined: 18 Jan 2011 |
| Total Posts: 67 |
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| 15 Nov 2014 09:27 PM |
| and add drag box to select stuff |
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| 15 Nov 2014 09:42 PM |
@pocketM55
I agree that the game should stay simple, and that is too much stuff to add to the game. However, the Fog of War is your best idea.
@ReDztonnerRMT
I have to disagree that adding a small class system would be too complex. If you've ever looked at Civ V gameplay, then you'll now that the class system is only a little bit in comparison. In Civ V you deal wih tech, economy, religion relations, and all this other stuff that it'd take me a while to think of it all. Also take Starcraft into account. Different races with strengths weaknesses, research builders and alot of other stuff. I'm only suggesting classes, and I do agree that the game should stay simple. Classes just give the game a little more spice ya know? Instead of equal measures, the classes will add a tad bit of variety but keep simplicity.
As for other suggestions, I have none for now. I'll just wait for more responses and brainstorm.
Glad to have you doing this HatHelper! (or Alkan, whatever you prefer)
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23134
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| Joined: 20 Dec 2011 |
| Total Posts: 35 |
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| 15 Nov 2014 10:49 PM |
alkan I would like to know, if I made a map would you use it on the game?
you can go to my profile and look at a map I made for Control RTS and see what I can do |
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| 16 Nov 2014 05:26 AM |
You're to late, weeve has what will probably ever be the best RTS game in roblox. http://www.roblox.com/Control-RTS-BETA-place?id=93139508 |
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Alkan
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| Joined: 04 Dec 2008 |
| Total Posts: 907 |
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| 16 Nov 2014 07:30 AM |
| How long has that game been up? Half a year in 2014? He's moving along slowly. I don't need the best RTS game, I want the biggest one. That's something he'll likely never attain. |
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23134
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| Joined: 20 Dec 2011 |
| Total Posts: 35 |
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| 16 Nov 2014 09:15 AM |
| why did you stop working on the game for so long? and how is your other RTS game coming along? |
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| 16 Nov 2014 11:02 AM |
Vips should be remade so that theyll be necessary enough to create a high demand, and cheap enough for.the average nbc to buy them. For instance: stats,radar,and ally-chat should be bought in one piece as an "information vip": with stats also having a live broadcast element( it'll tell you how.many troops,cash,and buildings an enemy has while theyre building it rather than having a delay-though this would be in number rather than graph form.), A quantity vip: where your initial cash is 360 rather than 300, you'll get a ten percent higher price when you sell a building or unit, youll get 10$ from a pp rather than 9$, and 15$ from a npp rather than 14, as well as a 10% higher unit and building count: with 25 buildings, 10 soldiers,10 tanks, 10 ships, and ten planes instead.of only 20 buildings, and nine of tanks,troops,soldiers,and ships. Itll also cost 10% less to buy things( without vip light troops would cost 11$, heavy 22$,light tanks 77$, heavy tanks 99$, light planes 99$, heavy planes 110$,etc) Quality vip: all units and buildings would be 10% stronger,10% more health, 10% more offensive damage, 10% faster(units), and 10% more range. Information vip will cost 68 tickets, with quality and quantity vip costing 66 tickets each for a combined package of 200 tickets.
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| 16 Nov 2014 11:04 AM |
Perhaps Alkan should also update the existing vip, for instance it would be cool to have "monetary worth" as part of the graph on vip, it shows the combined worth you have paid in buildings&units as well as the money you have on hand- this would be cool to look at since it gives you a very different view than just seeing the building and unit count. As long as the old vip remains, players on Alkans version would find it worth it to pay for this as a vip feature.
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