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ROBLOX Forum » Game Creation and Development » Game Design
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Re: How many bricks till you begin to lag?

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Wulfx is not online. Wulfx
Joined: 07 Aug 2009
Total Posts: 2719
17 Dec 2014 05:51 PM
So far I have over 19k parts in my horror game, and i want to be cautious, I don't know how much other people's pc's can handle.
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maxomega3 is not online. maxomega3
Joined: 11 Jun 2010
Total Posts: 10668
17 Dec 2014 05:55 PM
Despite what ROBLOX wants you to believe, I find that Voxels (terrain) and unions lag more than normal parts (to an extent)
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maxomega3 is not online. maxomega3
Joined: 11 Jun 2010
Total Posts: 10668
17 Dec 2014 05:56 PM
This is only when joining the game, mind you. Otherwise they lag less
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
17 Dec 2014 05:59 PM
voxels lag less :/
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punkymonkies is not online. punkymonkies
Joined: 22 Dec 2013
Total Posts: 1229
17 Dec 2014 06:03 PM
You can't lag actually. It depends on the power of your computer/laptop.

But I suggest using less than 40,000 bricks or lower because your scripts will start acting slow than usual.
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maxomega3 is not online. maxomega3
Joined: 11 Jun 2010
Total Posts: 10668
17 Dec 2014 06:12 PM
punky, it also depends on your connectivity.
I have an Alienware, but I still lag often due to a crappy connection.

Voxels lag much more than bricks when trying to enter a game, but lag less once inside
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punkymonkies is not online. punkymonkies
Joined: 22 Dec 2013
Total Posts: 1229
17 Dec 2014 06:16 PM
meh, i'm not actually sure.. My max is 43,220 bricks before my scripts started slowing down. xD
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BrotherBerzerk is not online. BrotherBerzerk
Joined: 29 Apr 2010
Total Posts: 1350
17 Dec 2014 06:25 PM
It depends on many things. First off the computer and the internet connectivity of the user.

Then meshes and any other items such as effects residing in bricks can add "lag" in the game. Reason why I say effects is because of the fire spread script as a prime example.

Unions can also cause lag, but that depends on how many unions there are.


~Admiral BrotherBerzerk of S.M.P|"How is it you can do everything?"|"I am BB, that's how."
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9288605 is not online. 9288605
Joined: 11 Oct 2010
Total Posts: 12442
17 Dec 2014 06:29 PM
If you have un-necessary meshes or effects like fire, smoke, sparkles (usually virus with 0 spread) then it's best to remove them.


"I rely on 9288605 to create my own signature."
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RoadToGlory is not online. RoadToGlory
Joined: 16 Aug 2013
Total Posts: 482
12 Sep 2015 08:56 AM
unioning your parts will reduce lag
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
12 Sep 2015 09:06 AM
If you have too many unions then people with bad connections can get kicked when trying to join because of the resourced required to load them with everything else.


Muad'Dib
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alphaboy299 is not online. alphaboy299
Joined: 15 Jun 2013
Total Posts: 1496
12 Sep 2015 09:13 AM
About 10 or 20k
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RoadToGlory is not online. RoadToGlory
Joined: 16 Aug 2013
Total Posts: 482
12 Sep 2015 09:18 AM
u union the parts and then you union the unions torgether, it reduces lag af
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alphaboy299 is not online. alphaboy299
Joined: 15 Jun 2013
Total Posts: 1496
12 Sep 2015 09:20 AM
^Doesn't work all the time
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drahsid5 is not online. drahsid5
Joined: 13 May 2011
Total Posts: 3937
12 Sep 2015 10:33 AM
Voxel based terrain uses many less polygons, and no physics, unions use more triangles but less physics. This all depends on the CPU; it is best to use Unions and voxel based terrain, though.

I can get up to #INF parts before I lag,
But I'm not a normal player
4690k OCed at 5.5GHz, GTX 980 OCed by 161 MHz
I don't lag.

You also want to take into account, how many are being rendered at once?
For a normal player, at 20k in the camera, there will be some massive framerate drops.
Try to stick around 10k or below.
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drahsid5 is not online. drahsid5
Joined: 13 May 2011
Total Posts: 3937
12 Sep 2015 10:36 AM
Reading above, I see people are mistaking latency for lag.
Lag is when you drop frames, do to your PC not being able to render that frame fast enough.
Latency is when your network is slow and it takes a long time for instances to load, physics to send; receive, players look teleporty, you look teleporty, etc.
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lampard2012FC is not online. lampard2012FC
Joined: 03 Jun 2012
Total Posts: 772
12 Sep 2015 11:46 AM
:/ dam, I am making a cruise ship and there is no way it can be finished undern 100k parts, rip lamptops
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Tiberios is not online. Tiberios
Joined: 08 Dec 2010
Total Posts: 74
12 Sep 2015 01:57 PM
I start lagging at 40k bricks when playing something, in studio it takes over 340k bricks to make it lag.
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